I have an audio file that is set to play and loop at the start of a scene, but it is actually starting while the loading start screen is still up.
I’m using Unity 4.6. Is this a bug? Or is there a better way to manage this game object?
I have an audio file that is set to play and loop at the start of a scene, but it is actually starting while the loading start screen is still up.
I’m using Unity 4.6. Is this a bug? Or is there a better way to manage this game object?
Problem persists. Would like some help.