So I’ve been recording my sound fx with a Zoom H4n with onboard mics for ambience and a Rode Videomic for for sound fx. It sounds great but now I need to chop them up for looping sounds etc and wondered if anyone has any recommendations?
I’m not a complete noob where audio is concerned, I used to be a recording musician using Logic, Cakewalk Sonar and other tools but I’d like to know what tools are perhaps more suited to game development sound fx creation.
Audacity is free…and tends to work just fine for all the chopping/cutting/dicing sound stuff most of us need.
Sony Soundforge is supposed to be better, but it isn’t free…and I can’t confirm how much better it is and if it makes any difference for what you personally are doing.
when it’s ready, it could be something you might be interested in. i also have a running post in the WIP forums. it removes the need to spend a lot of time finding and cutting up loops and then having to deal with all of the files and using them in unity.
the first 8 minutes explains a bit about what it is and how it works. the first actual demo shown in unity4.6 free starts at 8:00 minutes.