Audio sounds accelerated when starting webplayer???

Hi there, I am current playing around with Unity 3.x to see how fast I can do things. I'm currently making a small Pac-Man clone and when the game starts the sound sometimes/often sounds like its accelerated for the first second or two. I dont know whats wrong, all I do is to say:

   audio.play();

on an GameObject with an AudioClip component attached.

I dont stream it, I dont load it, just play it.

Anyone tried this?

http://3d.d9.dk/pills/?qa

Unity implements 3D audio effects, so the relative position and movement of the audio source and the audio listener affect how it sounds. I had trouble with this and ended up making my audio source and listener stationary, but that's not the best solution. Better to use the Edit > Project Settings > Audio menu, and change the parameters to match the scale of your world.