Hi there, I am current playing around with Unity 3.x to see how fast I can do things. I'm currently making a small Pac-Man clone and when the game starts the sound sometimes/often sounds like its accelerated for the first second or two. I dont know whats wrong, all I do is to say:
audio.play();
on an GameObject with an AudioClip component attached.
I dont stream it, I dont load it, just play it.
Anyone tried this?