Audio Source Lagging and Crashing on ARM64 Android Build(Solved)

Im making a music game with Unity 2019.3.0f3 App is working with no problem when ARMV7 checked and ARM64 unchecked on IL2CPP When I check ARM64(For Google Play) things going wrongly On android devices when u play a sound its starting lagg and when u play more audio it crashes I tried on plug in called Native Audio There is no lagg and no Crush on Arm64 I think problem is on Unity’s Audio Source but I dont know what is please help me :confused:

I found the solution It was lagging because of logs I switched none from Stack Trace Its worked