Audio source/listener rotation

I use audio_listener on my player character and i use audio_source component somewhere in space. With max Panlevel, the 3d audio system works good with adjusting audio volume based on distance between source and listener, but i dont want it to adjust volume between my left and right speaker based on rotation between source and listener, whitch this 3d audio system does also. So i want position sound volume adjustment and dont want rotation sound volume adjustment.

Change the “Pan” setting in the AudioSource component to 0. The Volume Rolloff type/curve controls how the volume changes over distance.

Audio source documentation

So i found that. You are close bot not right. Documentation isnt much clear at that. Pan settings has to be 180.