I am really pulling my hair out, how is this even happening? This can’t possible be desired behavior for unity. But I play an animation with the legacy animation system ( I have to use this). I have an audio source on a separate game object. I change the speed of the animation clip in code but it still plays at 1 since the pitch of the audio source is 1. I change the pitch in the editor while its playing and the animation speed is synced to that variable. I am really at a loss here.
I’m having a little bit of trouble understanding your question (no offense). The audio pitch value is altering the animation speed?