I am just wondering if this is set to true, as it is by default, on all objects, with an Audio Source Component, would this not, but nature, choke up the engine a bit? If so, why not set it to false, by default, I mean, what is the point of playing an audio source on Awake anyway? Beyond that, is there a way I can make the Audio Source NOT play on Awake, by default? I am thinking code.
Regarding performance I would have to assume that it does have an impact, especially if there were a lot of sources and depending on how the scene / sources were set up.
I’m not sure why they’re on by default, but a good question no doubt!
As to why they would be played on Awake; things like ambient sounds playing in a level when the game starts, and the same with thing with music come to mind.
Hm,
Good point. unity, if you ate listening, take heed!!! Make some changes or prove to me why having the default be on, on awake is better!!!
You could just rewrite the Inspector yourself and have it be off by default.
as you all know awake means when game starts. and i think that all imported sounds are set to awake as default. you can try by importing a brand new sound into the scene and play the game see if it plays without even touching the settings of it