I’m trying to simulate an in-game microphone, where you can only hear something if you care looking towards it.
Right now my solution is to use Raycasts and just lower/mute the audio source when not looking at it, but I was hoping there would be a different way to do this?
Wow, this is a great suggestion. Thank you! I would like to use a cone system.
I’m a bit confused by your last line…could you elaborate on what you mean?
The only advantage I can see with my current system is that I have a nice smooth dropoff in volume when moving the mic away from the source (because I am accessing the source volume and lowering it). I’m not sure how I would do that with your suggestion…any ideas?
I just want to avoid going from no sound to full sound in a split second.