Audio Static in WebGL Build

Most audio is working properly, but one sound in particular - a background ambient noise track - is playing as loud static in Chrome Version 45.0.2454.93 (64-bit). It is set to stream from disc, and is compressed as Vorbis.

Is anyone else seeing this?

It could be an issue importing that specific audio clip to AAC (WebGL uses a custom audio import pipeline). If you file a bug report with the audio file, and post the case number here, we can take a look.

I have a problem with audio of WebGL. Browser on laptop can play audio but browser on ipad can not play audio .

How can I deal with it?

Example

https://b0d184ae6df606a6ed2394042888811309469093.googledrive.com/host/0Bxd0d3CNId25SDk5SXpkV1A4ZVk/

Which browser on iPad ? does it work if you use Chrome ?

this url does not seem to work for me

Now link can play … I play on safari can not play on Chrome… but it still have not sound