Audio Streaming Not Working

So I’m trying to get personal Audio loading working where people can play their own music, but I ran into a few problems with an overly complicated script (which automatically gets the file-path) so I stripped back the code to find out what the issue was.
Here is the code:

var Source1 : GameObject;
var url : String;

function Start()
{
    var www = new WWW(url);
    Source1.audio.clip = www.GetAudioClip(false,true, AudioType.WAV);
    
    if (System.IO.Directory.Exists(MusicFolder)) {
    } else {
    System.IO.Directory.CreateDirectory(MusicFolder);
    }
    
    
   }
   

function Update () {
    if(!Source1.audio.isPlaying && Source1.audio.clip.isReadyToPlay)
        Source1.audio.Play();
}    

I have used a screenshot of the Source1 GameObject too help.


The url variable is set to:

J:\13 DESIGNED GAMES $$$$$$$$$$$$$$$\FULL GAMES\GREEBROLL\Greebroll Menu\MenuAmbience01.wav

Here is a screenshot of the actual filepath:
26578-2.png
When I press play, the Audio Clip variable on the Audio Source component on the Source 1 Gameobject is blank (doesn’t state MenuAmbience01) instead it just has the small audio icon.
Help would be greatly appreciated.

Never mind, solved!