Audio streaming via websocket in WEBGL, is it possible?

Hello, how are you? I hope so!

I’m working on a task that is to check the possibility and use audio streaming via WebSocket in WebGL (chrome browser), I haven’t had success yet, is there any way to do this?

NOTE: I tested WebsocketSharp, but it appears that it is not supported in WebGL. Socket.IO does the streaming, but it also doesn’t seem to be supported in WebGL.