audio streaming

I’m talking to someone about a music game with multiple songs, and it seems to me I can’t implement that without streaming via the WWW class, particularly on the iPhone (even if it’s streaming files included in the app bundle or elsewhere from the file system).

But since ogg vorbis decompression is “disabled” according to the doc, that sounds like audio streaming via the WWW class is not available. Is that right, and if so, will it be available in the not too far future?

No, audio streaming and compressed audio are not supported in the current version. Compressed audio support is high priority task for us.

Thank Zeus.

Is this still the case with the latest build of Unity iPhone? Is the only way to use audio streaming currently to write in straight Xcode and bypass Unity?

Thanks,

Brian

Compressed audio is supported since 1.0.1

I have just added support for playing streaming audio to the Enhancement Pack. More details on that thread.