audio streaming

Hi,

I’ve worked out how to use audiosource, unfortunately, that tends to bloat up the filesize of the .unity3d file the moment I put a few songs in it. Is it possible to stream music from an external source? For example, the WebPlayer will be hosted on kongregate, but the music files will be hosted on a different server.

that should it be what you are searching for.

thank you :slight_smile: that helps.