Audio stutter on simple "sound-keyboard" AR game

Hi guys
So, I’m trying to build a very simple AR soundboard. I got it to work with an array of sound clips and a switch statement within update that looks for the button name = hit.transform.name; via raycasting.

my question however is that when i play back the sounds on my android device, the sounds stutter. do any of you have an idea of that is going on?

ok, answered my own question. i only looked for if (Input.touchCount > 0), which meant that it often would register multiple clicks/touches.
the fix was:
if (Input.touchCount > 0 && Input.touches[0].phase == TouchPhase.Began) where i here look for a touch, but also only the beginning of the touch press.