Audio Sync UNET (footsteps, gunshots, etc.)

I am currently making a multiplayer FPS using Unity Networking (UNET) and I am having some issues with syncing audio to other clients.

I can get audio to play perfectly fine to the client in use. I have all of my clips set-up, I have multiple audio sources (one for footsteps and one for gunshots), and I have 3d sound set-up. However, other clients can’t hear any sounds coming from other players. I currently have an AudioController script which contains all of the audio clips and sources.

Any help would be great :slight_smile:

I think this is what you’re looking for.

Syncing Audio over Network (UNET):

I’m having the same issue. C’mon Unity, there needs to be a better way to sync 3D sound. Why not add NetworkAudio component to UNet?