Hello,
We are making a narrative project relying heavily on the Unity timeline to play animations and audio tracks. We want to have audio synched to the animations, and to do so, we are setting the update method of the Playable Director to “DSP Clock”. Without this, audio was offset in editor, but with it, it is perfectly synch.
However, in build, wether it is for device or simulator, the audio placed on the timeline is out of synch by several seconds compared to the editor, even with DSP Clock. Is there an issue with DSP Clock in visionOS, or is there a specific options that we are missing?
Thanks !
Hi @S_Thibault –
I would expect some extra latency, but several seconds is a lot. Is one always ahead of the other? Does the amount of content in the scene affect the degree of lag?
To investigate further, though, we’ll probably need access to your project. Can you please file a bug (Unity Editor Main Menu > Help > Report a bug…), include a representative project or sample, and then drop the incidence number here?
Thanks,
Tim
Hi,
It looks like a consequence of a lag happening at the start of the timeline. But I am able to reproduce the issue on my Quest build, which means that it is not a VisionOS issue. I will investigate, and if it still happens I will open an issues!
Thanks!
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