Hi there everyone …
may be I should post this thread in “External-Tools-Forum” … but I feell there are quite different topics at home. … well:
I have about 25 years of experience in producing electronic music, but I am a newbie to game-audio, especially to unity. I have to create audio-fx for a Unity project … I love it, it´s fun, it´s creative … but in one point I am quite desperate: I need to create sound loops which should be perfect sync to the movements of the characters. (For example: steps, breath, sneeze …).
I use Logic Pro to create, record and manipulate the sounds, but I don´t know how to get them REALLY sync to the animation:
a) Some of the sounds are so short, that it´s hard to manipulate the waveform to the right position, because LOGIC counts in Beats, and I should rather put the audio to a FRAME-Postion.
b) to make the animation visible Outside of Unity I use short MOV-Videos, created by the developers. I can import these short videos into Logic and place the sounds along this video. - But: the videos are sequences of let me say 15 or 20 Loops of the animation, so I can not really identify the starting- and end-point of the animation-loop … therefore it is impossible for me to get it in sync.
Are there any hints if there are better tools to use, if there is a better way to get the workflow organized? - Every advice will be very welcome!
Thanks so far regards from germany!
Palatin