i have no experience with programming. I can make my levels in the unity engine but i need to make a now a simple audio trigger. I want I walk in an invisible cube or someting than an audioplay plays but when i walk outside that area the audio clip stops playing.
Could somebody help me on this? Highly appreciate!
fundi
You can make an object with a box collider. Check the “isTrigger” option. Add an audio source to the same object and an audio listener to the camera (if not added by default).
Add a script to that object with the following code:
function OnTriggerEnter (Collider other)
{
audio.Play();
}
function OnTriggerExit (Collider other)
{
audio.Stop();
}
That should work. Please note thats it’s completely untested.
i got it working 
there is just a slide typo: it should be
function OnTriggerEnter (other : Collider)
{
audio.Play();
}
function OnTriggerExit (other : Collider)
{
audio.Stop();
}
[/code]
Sorry, I copy pasted from my C# code 
Glad to see it work. I feel your happiness 