I don’t know why as soon as i enter play mode the audio for opening a door automatically plays i dont want it to trigger as i enter play mode only when it is colided with an object
here’s my code:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DoorOpenFirst : MonoBehaviour
{
public GameObject theDoor;
public AudioSource doorFX;
void OnTriggerEnter(Collider other)
{
doorFX.Play();
theDoor.GetComponent().Play(“DoorOpen”);
}
void OnTriggerExit(Collider other)
{
doorFX.Play();
theDoor.GetComponent().Play(“DoorClose”);
}
}
Please help