Since I upgraded to Unity 3.3 on my iMac none of the audio in my game plays when I build it and test it on the iPhone Simulator (it works in the editor). I’m still using Unity 3.2 on my laptop and can build the game just fine from there and all of the audio plays as it should.
Did something change in the update? Has anyone else had this problem and perhaps found a solution?
I only have problem that my audio works good in unity editor but when testing on iphone device i have 0,3 sec delay
On Unity Iphone 1.7 it was instant
I just figured it out, stupid me, I was doing some voice recording with my external microphone the other day and forgot to change my audio input back to Internal microphone. Why that was causing it is beyond me, but switching back fixed it.
Thank you for your time XD