Hello,
I’ve got a sound that is linked to an object that rotates, one that also makes sound.
What the code does is, once the object reached 100% of it’s speed, the volume got to max; 1.
What I want to do is, when the object reaches around 80% of it’s maximum speed, the volume should decrease from that point.
I’ve got no idea on how to do it! Anyone that does have an idea?
if (Input.GetKey ("q") (fanspeed < 50)) {
audio.volume = fanspeed * 0.022;
}
if (Input.GetKey ("q") (fanspeed > 50)) {
audio.volume = fanspeed * -0.022; //This obviously does not work, anyone that can get it done?
}
fanspeed = Mathf.Clamp(fanspeed, 0.0, 80);
Thanks in advance!