Audio... Wave or MP3... or something else?

Hi guys.

I’m making a level and have a few sounds scattered around… well maybe a bit more than a few, but I notice that it gest REALLY choppy run I run the game and the sounds don’t loop quite right. These are all mp3 files. I used Mp3s because I thought they’d be easier to handle since they’re smaller. Is this wrong?

Should I try converting them all to wave files? I’m asking first because if I do that, I have to go through every sound sourec and reassign all the sounds.

Do waves work better?

There are a couple of sources that output the same sound.

Hmm there should be a prefab tutorial somewhere. I’m still kinda new at this as I haven’t used Unity very much, but I think maybe waves work better?

…any suggestions? Thanks.

(I almost forgot. I have one reverb zone. It’s not very big though.

I honestly don’t know, but common sense would lead me (and obviously you) to think that MP3’s would be the better choice for their small size. I guess if know one else responds you could just try converting one to a wav and see how it goes? Let me know what you find because I’ll have to tackle the same issue eventually.

EDIT: the tutorial I used had the audio as .aiff files. Not sure what exactly those are but you could try them :stuck_out_tongue:

Hm.

An aiff file is Mac’s equal to a .wav file.

Thanks for the tip on the MP3s. Hmm well if my game sells that much…gee… This is just a test so I don’t really think it’ll sell anything seeing as I’m not selling it. xD.

But I’ll try .wav files and see if things turn out better.

The level has around 12 sources in it… this does not include five copies of a prefab that has two sounds in each one… is this too many sounds? They’re spread out over the whole stage, so it’s not like they’re all in the same spots. Some are copies of others because the object that is suppose to be making the sound is larger then the source and is not in a spherical shape, so I can’t just make the min distance larger.

And these are just all ambiant noises.