Im having a bit of an issue with playing a one shot sound in Unity 4.6.
When you get the best time in my level is sets a variable int to 1, usually its 0, its starts at 0, its always 0 until i you get a best time.
scripting I’m sure is fine. when the var clicks to 1 unity is supposed to play a sound. a simple bell sound. just a little congratulations to say “hey well done you got the best time out of everyone”
BUT, rather than going TING
it goes TTTTIIIIINNNNGG
like an idiot.
I’ve got the doppler set to 0. the old sound graph is set properly. I even getcomponented it to a game object right where the player object is to see if that was the issue (it was originally set to a UI text).
anyone else had this issue? what am i doing wrong?
please kill me