The documentation refers that this example script (Unity - Scripting API: AudioClip.Create) plays this tone for one second, but where can I configure it? I believe that has something to do with data. Do I have to populate data with something to get more than one second - with SetData()?
Besides I want to play the tone with fade in and fade out. Where exactly can I write de volume code? On OnAudioRead?
I’m sorry if the questions seem basic, but I’m coming from Blender’s Audaspace and that API has builtin functions for all of this.