Hi,
Here is my problem. I have added an AudioSource component to a prefab and gave it a path to a MP3 file for the audioclip field.
When I run my game everything is fine, I hear my new audioclip perfectly. But when my team mates grab my work (thanks to Perforce), the AudioSource component is correctly applied to the prefab but the audioclip is missing (even if the original MP3 file is present in the sounds directory and have been successfully found and compressed at the Unity startup).
Is there possible that Unity does not use relative path for audio files?
What am I doing wrong?
Thank you.