Narthe
1
Hello,
I created a simple scene with an audiosource and an audiolistener attached to a gameObject.
When moving the audiolistener around the audiosource it works well, the volume gets lower or higher, but moving the audiolistener also changes the pitch, the faster i move my audiolistener, the higher the pitch gets, which i don’t want, i only want to change the volume. My audiosource settings are the following ones :
How can i get only the volume to change ?
Cepheid
2
@Narthe
Simply turn down the doppler level on the AudioSource. This will stop the doppler effect which cause variations in pitch when object’s move.