I’ve been working with Unity for years, and this just started occuring:
On an completely empty project, AudioManager.Update takes 84 ms and the EditorOverhead takes 40 ms, making my FPS reach 15 fps. This makes my testing painful. This problem does not show up when building my game, only when using the editor.
I’ve tried rebooting my PC and downgrading Unity, but it keeps happening
Any ideas?