I have plugin from demo, simple attenuation. NativeAudioPlugins/SDK/Plugin_Attenuator.cpp at unity-audio-sdk-v2 · Unity-Technologies/NativeAudioPlugins · GitHub
I’ve successfuly build it for Editor / Windows Build.
But in Android build I get this error
Error Unity Audio effect Demo Attenuator could not be found. Check that the project contains the correct native audio plugin libraries and that the importer settings are set up correctly.
As I know, at Android I need to built for different architecture, Arm64, x86, x64, Armv7
- Which Visual Studio modules I need to install to built for this architectures?
- which options should I select?
Also for iOS, I need to built same .cpp files at XCode