AudioMixerGroup Exposed Parameters problem in Build

Hi,

Exposed name does not exist: SFX (UnityEngine.AudioMixerGroup)

I’m getting this Warning in build only. In editor everything works fine, but when built, audio sliders cant connect to Audio Mixer, seems they cant find the exposed parameters.
Audio plays in the build, just the mixer groups are inaccessible, I guess.

Thanks for any ideas!

Found the problem.
I was accessing the mixer groups from my script like this:

audioMixer.SetFloat(mixerGroup.ToString(), slider.value);

This works in editor but not in builds. Now I found out that I can use mixerGroup.name

audioMixer.SetFloat(mixerGroup.name, slider.value);

This works. Anyway … for anyone who might have the same problem.