I was very surprised by this, TransitionTo depends on TimeScale!
That means that when I pause the game and set TimeScale to epsilon that snapshot never plays.
Is there a switch to make it timescale independent?
tada
thank you duckduckgo (I know…)
I believe you’re looking for this one: https://docs.unity3d.com/ScriptReference/Audio.AudioMixerUpdateMode.UnscaledTime.html
Edit: I’m too slow today.
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Time to upgrade your 56K modem
LOL. Fun fact: my first experience with “the internet” (well, it was gopher) was on a 1,200 baud modem, which produced a whopping 4,800 bit/s bandwidth… Good’ol’days.
Nice! The Minitel is what we had…
Ah 3614 RTEL, 3615 LULA, I mean SPORT, that phone bills, I don’t really miss you.
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