AudioMixerSnapshot.TransitionTo(.2f); never transitions when TimeScale = 0

I was very surprised by this, TransitionTo depends on TimeScale!
That means that when I pause the game and set TimeScale to epsilon that snapshot never plays.
Is there a switch to make it timescale independent?

tada
7048561--836032--upload_2021-4-16_15-39-3.png
thank you duckduckgo (I know…)

I believe you’re looking for this one: https://docs.unity3d.com/ScriptReference/Audio.AudioMixerUpdateMode.UnscaledTime.html

Edit: I’m too slow today. :smile:

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Time to upgrade your 56K modem :wink:

LOL. Fun fact: my first experience with “the internet” (well, it was gopher) was on a 1,200 baud modem, which produced a whopping 4,800 bit/s bandwidth… Good’ol’days.

Nice! The Minitel is what we had…
Ah 3614 RTEL, 3615 LULA, I mean SPORT, that phone bills, I don’t really miss you.

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