AudioSource.bypassEffects doesn't work as expected?

Hey,
I have a scene where i’ve put a audiofilter on the audiolistener. It works well and all but i want to play a sound without the filter. The documentation says AudioSource.bypassEffects field -quote:-

“Bypass effects (Applied from filter
components or global listener
filters)”

makes all filters go away for the audiosource.
As you can imagine, it doesn’t work as mentioned. I tried both assigning the audio to the audiosource and using audio.PlayOneShot(). Can anyone help?

I have the same issue. The “bypassEffects” option for AudioSource does not seem to bypass any effects put on the AudioListener. This seems to be a bug?