I’ve got a problem with some of my AudioSources ceasing to play sound after a while. (Unity 3.4.2).
They work fine for like 5-10mins of gameplay, but then suddenly, poof, Play()/PlayOneShot() calls just don’t seem to do anything anymore.
I’ve built a hacky workaround using a set of 5 AudioSources and cycling between them every time I want to play a sound, but I’m concerned that all I’ve done is postpone the problem, and I want to understand why it’s happening anyway.
Anyone have any ideas, or seen anything like this before?