Hi all, I am using the following code to initialise a sound playing:
var sound: AudioSource;
var sound: AudioSource;
function Update () {
if (Input.GetKey (KeyCode.W))
{
sound.Play();
}
if (!Input.GetKey(KeyCode.W))
{
sound.Stop();
}
}
For some reason, even though I am using this exact same method to initialise another sound (which works fine), this does not work. I have tried GetButtonDown, and GetKeyDown as well and neither of these work. If I switch the code to the following:
var sound: AudioSource;
var sound: AudioSource;
function Update () {
if (Input.GetKey (KeyCode.W))
{
}
if (!Input.GetKey(KeyCode.W))
{
sound.Play();
}
}
the sound plays a sudden burst at the beginning for about half a second and then stops, but if I push W down it plays. Unfortunately the sudden burst is very offputting so I cannot use this method. Also if I deselect the game (in windows) the sound loops continuously. Can someone tell me what I am doing wrong as I am deeply confused. :-(
Thanks.