As the title says, I’m creating a music visualiser and would like to read in the amplitude values of the audiosource however I’m only getting 0s out
I’m using AudioSource.GetSpectrumData(); and it is producing good values.
Here is my code :
using UnityEngine;
using System.Collections;
public class SamplerScript : MonoBehaviour
{
//Public Variables
public int sampleNum;
public int channel;
public AudioSource audioSource;
//Private Variables
private float[] volume;
private float[] frequency;
//Temp Variables
bool dataCollected = false;
bool dataShown = false;
// Use this for initialization
void Start ()
{
//Set Up Arrays
volume = new float[sampleNum];
frequency = new float[sampleNum];
}
// Update is called once per frame
void Update ()
{
if (dataCollected == false)
{
//Get Volume Data
audioSource.GetOutputData(volume, channel);
//Get Frequency Data
audioSource.GetSpectrumData(frequency, channel, FFTWindow.Rectangular);
dataCollected = true;
}
if (dataShown == false)
{
print("Volume Values");
for (int i = 0; i < sampleNum; i++)
{
print(volume*);*
}
print(“Frequency Values”);
for (int i = 0; i < sampleNum; i++)
{
print(frequency*);*
}
dataShown = true;
}
* }*
}