The new field AudioSource.ignoreLostenerPause from unity 4.1(link: http://docs.unity3d.com/Documentation/ScriptReference/AudioSource-ignoreListenerPause.html) is not working for me. I have this to true in an AudioSource, I have the AudioSource looping so i should hear the sound over and over again. Bur when i set AudioListener.pause to true, the AudioSource still pause, when it shouldn’t. I’ve gone through my code several times and I can’t find what I’ve done wrong, so I wonder if I have.
Is there anyone else that have the same problem? If not, maybe some thoughts of what I’m doing wrong would be nice.
Thanks