AudioSource.ignoreListenerPause not working as it should be

The new field AudioSource.ignoreLostenerPause from unity 4.1(link: http://docs.unity3d.com/Documentation/ScriptReference/AudioSource-ignoreListenerPause.html) is not working for me. I have this to true in an AudioSource, I have the AudioSource looping so i should hear the sound over and over again. Bur when i set AudioListener.pause to true, the AudioSource still pause, when it shouldn’t. I’ve gone through my code several times and I can’t find what I’ve done wrong, so I wonder if I have.

Is there anyone else that have the same problem? If not, maybe some thoughts of what I’m doing wrong would be nice.

Thanks

I am having this same problem. When I first wrote this audio code in version 4.5 it was working, but after I upgraded to 4.6 it stopped working, so I reported the bug.

btw note that while audio that was already playing turns off when it’s not supposed to (ie. it doesn’t ignore audio listener when I pause that), I can start a new clip on that audio source. So the new clip correctly ignores the audio listener, but the already playing clip is still affected.