my game pauses fine , but audioSource is not pausing why ?
and in audiosource , playOnAwake is false.
public bool isPaused;
public GameObject pauseMenuCanvas;
public AudioSource AC;
public GameObject TouchToPlay;
void Start () {
pauseMenuCanvas.SetActive (false);
TouchToPlay.SetActive (true);
Time.timeScale = 0f;
}
void Update () {
if (isPaused) {
AC.Pause ();
pauseMenuCanvas.SetActive (true);
Time.timeScale = 0f;
} else if(!isPaused){
pauseMenuCanvas.SetActive (false);
AC.UnPause ();
Time.timeScale = 1f;
}
if (Input.GetKeyDown (KeyCode.P)) {
isPaused = !isPaused;
}
}
public void TouchPlay(){
TouchToPlay.SetActive (false);
Time.timeScale = 1f;
AC.Play ();
}