I have a side scroller where there is always constant movement of objects. When I do this
AudioSource.PlayClipAtPoint(ObjectPassing, Vector3 (240, 160, -300)); //stationary Main Camera position
The frame rate plummets and there is a huge lag every time.
I have a mp3 paying for background music, user can toggle it on and off but either way the PlayClipAtPoint lags.
The sound effects I’m trying to play are 30k mp3 files. Am I using the wrong formats, is there a better way to play repeating sound effects?