AudioSource.PlayClipAtPoint no 3d sound option

Trying to play an impact sound with this function… But since they’ve changed the 3d sound import option, the sound is 2d and I can;t manipulate the audiosource that is being temporarly instantiated to play the sound in 3d… What’s the point of giving it coordinates then?..
Is there something i’m missing out on?

Hello Johnny,

They moved import based sound spacing to instance based.
Click on the instance the “Audio Source” script is attached, then move the range slider labeled “Spatial Blend” from 2D to 3D.

43995-screen-shot-2015-04-06-at-172708.png

You can also mix 2D and 3D spacing now, which i find quite cool :slight_smile: