AudioSource.PlayOneShot only works ONCE on Unity 5?

I am updating my Easy Footsteps script to work with Unity 5. Seems that it is really broken. I ran the updater thing and it presented no errors, but when I start walking around the footstep only plays once. That is it. I have put Debug.Logs over my script to see what is blocking it, the Debug.Logs are reached and there are no errors.

I have also tried to AudioSource.Stop() before calling PlayOneShot but nothing changed. This is really annoying since the raycasts hit properly, everything works properly, I’ve debugged everything I can - it still only plays once.

This is how the PlayOneShot() part looks like:

if(FootstepHit.collider.tag == FootTag2) {
    if(Leg == 1) {
    GetComponent.<AudioSource>().Stop();
    GetComponent.<AudioSource>().PlayOneShot(Leg2Footsteps[Loop3]);
    Debug.Log("Playing sound!");
}

EDIT: Just noticed that when I walk a bit, click away from the editor, and then bring focus back to it - the footstep plays! But again, only once - at the moment when I give focus to the window. This has got to be a bug.

I’ve got the same issue… it does appear to be a bug with Unity 5.