So I’ve split a .wav file into two parts: an intro, and then a looping section. Obviously, I want to play the loop immediately following the intro, and for it to be seamless.
I’m not sure if there’s an easier way to do this, but I thought that I’d just check to see if the intro is within 0.0167 (1/60) seconds from the end, and then play the loop file. This didn’t always seem to work properly, and is dependent on framerate, so I moved the logic into FixedUpdate().
No matter how fast FixedUpdate runs, however, audioSource.time and audioSource.timeSamples do NOT update at those speeds. If FixedUpdate is 0.007s, for instance, I usually get three consecutive values of the same number.
Does anyone have any tips for seamless playback here? Not finding many good solutions online.