Augmented Reality... PC development

Hello all.

I saw a really cool thread months ago about an AR card-game… but let my interest fade. Recently a post by pixelplacement has sparked my interesting in AR applications again. After some search I’ve seen that String (iOS) and QualcomAR (Android) seem to be two very cool AR packages for mobile devices.

I was curious if anyone knew of any good AR SDK’s for developing AR applications on the desktop (PC) ? I’ve seen some… but I cannot seem to find information about their use in commercial products.

I’d love to look into the technology more as I’d love to explore this medium for some interesting game ideas.

Any help/advice is appreciated. Thanks!

Hello!

I am also interested in augmented reality developments for PC. Until now, all I have found is ARToolkit for Unity (http://www.artoolworks.com/support/library/ARToolKit_for_Unity), but they only track old ugly markers (fiducial) and no NFT. It is supposed to support it soon, but in my experience with ARToolWorks, this might be a year or so.

Did you find any other interesting technology?

i have tried , this one , but it show , so many errors:

DllNotFoundException: C:/Users/DELL/Desktop/Unity 3D work/AR project test1/Assets/Plugins/ARToolKitWrapper.dll
ARToolKit.Awake ()

ARToolKit C#: StartRunning with video config: -device=WinDSVL
UnityEngine.Debug:Log(Object)
ARToolKit:Log(String)
ARToolKit:StartRunning()
ARToolKit:OnPlayStart()
ARToolKit:Update()

Unexpected top level layout group! Missing GUILayout.EndScrollView/EndVertical/EndHorizontal?
UnityEditor.DockArea:OnGUI()

Does any one have , an idea how to fix that !?

Alvaro,

ARToolKit for Unity with support for NFT (texture tracking) was released on June 19th, 2012. We do offer trial versions so that users can see if the SDK works for them.

Regards,
Philip Lamb
ARToolworks, Inc.

An update to ARToolKit for Unity to fix some issues when using with Unity v4 is due out soon.