Augmented Reality Project: Object Misalignment in Hexagonal Library - Need Help

Hello everyone,

We are working on an Augmented Reality (AR) project where we have modeled a physical hexagonal library. Each shelf contains objects like eggs and small statues, and in the virtual world, these objects are represented as books. We use a reference image to precisely align the tablet at the center of the hexagon and correctly place the virtual books where each real-world object is located.

The problem we are facing is that when we move around the hexagon, there is a misalignment between the positions of the virtual books and the eggs/statues in the real world. This misalignment seems to occur as we rotate around the hexagon.

Additional details:

  • We do not use surface detection or automatic object alignment.
  • We have correctly positioned the tablet using the reference image, which should ideally ensure proper alignment of the books.
  • However, the misalignment happens as we move around.

We are looking for advice on:

  • How to resolve this issue of misalignment between virtual objects and their real-world positions.
  • How to improve the stability and alignment of the books when moving within the AR environment.

Attached:

Thank you in advance for your feedback.