Aura effect around a character

Hi, I tryed to put an aura effect around a character but the only one way I found is to add a halo component.

There is an other way ? I have sought on this forum, in vain…

You’ll need to make a particle system and attach it to your character. See http://unity3d.com/support/documentation/Manual/Particle%20Systems.html for more info.

I tryed too, but the particles don’t follow the character. I used a Mesh Particle Emitter without the “Simulate In World Space” option actived. It didn’t work.

Can you explain me the steps to achieve it?

I need to do this too. I have almost convinced myself that using the replacement shader techniques is how to do it, though it definitely seems daunting, but I am looking forward to the challenge. This requires Unity Pro though. The example I’m going by is provided in the Replacement Shader project that can be downloaded from the site’s resources section. There is a “Funky Glowing Things” effect in there.

Can you link to a picture of the kind of effect you are looking for? Should the character itself appear to glow or do you want one of those rings of rising energy on the ground?

or

The shader replacement technique would work, but it requires Unity Pro. Rendered particles will move along with the object if Simulate In World Space is turned off. However, if your character is animated so that it moves around in its local space (eg, it walks away from its anchor point), then a particle system on the parent will not follow the character. However, you can get around this by adding particle systems to the individual bones of the animation. It will probably take quite a bit of effort to add a system to each bone, but the glow will follow the character and the movement of the particles should create a nice effect.

Do you folks have trouble with particle systems shutting off after jumps on characters? When I boot up the game the particles emit initially, the follow me on the jump, but when I land the “emit” box un-checks, but whenever I jump the particles emit! Any thoughts?

I figured this was a good spot to bring this up!

The game is a side scroller!

Interesting… Do you have any code you can post that shows this or is it happening with a standard Unity script (like the FPS controller)?