I have a user who gets a series of errors when trying to connect to Unity services.
[Authentication]: Network error detected, retrying…
[Authentication]: Network error detected, retrying…
[Authentication]: Request failed: 0, Request timeout
[Authentication]: Request completed with error: Request timeout
WebRequestException: Request timeout
The game uses the AuthenticationService.Instance.SignInAnonymouslyAsync() call, if that’s relevant. They are not running a VPN, using a LAN cable, and their system clock is set to auto.
Any ideas what might be the culprit? (I know the error code is vague, which it’s been such a head scratcher)
Any help is greatly appreciated!