Authentication (Player Accounts) not registering with cloud panel

When I try to use Player Accounts (in engine to test before compile) it doesn’t seem to submit to cloud panel at UGS. Any idea why that is? I can provide code if needed.

using System;
using System.Collections;
using System.Collections.Generic;
using System.Threading.Tasks;
using Unity.Services.Authentication;
using Unity.Services.Authentication.PlayerAccounts;
using Unity.Services.Core;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
using Unity.Services.Moderation;
using Unity.Services.Moderation.Models;
using Unity.Services.Moderation.Exceptions;

public class UnityLoginThing : MonoBehaviour
{
    async Task SignInWithUnityAsync(string accessToken)
    {
        try
        {
            await AuthenticationService.Instance.SignInWithUnityAsync(accessToken);
            Debug.Log("SignIn is successful.");
        }
        catch (AuthenticationException ex)
        {
            // Compare error code to AuthenticationErrorCodes
            // Notify the player with the proper error message
            Debug.LogException(ex);
        }
        catch (RequestFailedException ex)
        {
            // Compare error code to CommonErrorCodes
            // Notify the player with the proper error message
            Debug.LogException(ex);
        }
    }
    async Task LinkWithUnityAsync(string accessToken)
    {
        try
        {
            await AuthenticationService.Instance.LinkWithUnityAsync(accessToken);
            Debug.Log("Link is successful.");
        }
        catch (AuthenticationException ex) when (ex.ErrorCode == AuthenticationErrorCodes.AccountAlreadyLinked)
        {
            // Prompt the player with an error message.
            Debug.LogError("This user is already linked with another account. Log in instead.");
        }

        catch (AuthenticationException ex)
        {
            // Compare error code to AuthenticationErrorCodes
            // Notify the player with the proper error message
            Debug.LogException(ex);
        }
        catch (RequestFailedException ex)
        {
            // Compare error code to CommonErrorCodes
            // Notify the player with the proper error message
            Debug.LogException(ex);
        }
    }
}