Authoring particle effects

Given the disparity between RealityKit particles support and Unity’s, it would be very helpful to have a custom particle system component in Unity that matches up the functionality more closely, so that we can author effects in Unity and have some confidence in how they will look without excessive iteration switching between Unity and the simulator.

Alternatively, it would be useful to be able to spawn and control (even just start/stop) particle effects authored in Reality Composer files loaded from StreamingAssets.

Thanks
Alex.

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Thanks for the feedback, Alex! You might also suggest this in the feedback portal if you haven’t already.

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Apologies for reviving an old thread, but it would definitely be great to be able to use Reality Composer Pro particle effects as a stopgap until things improve.

i agree completely. Can’t even get a basic URP fire particle effect to work using Polyspatial!