Auto Asset Rename Focusing

Hey

I’m looking for a tiny function which simply enables the user to directly rename a newly created asset.
For example, if you create a new script you can directly type in a new name without selecting rename / double clicking.

It doesn’t seem like there’s anything documented about such a function.

I know it’s a tiny thing, but it’s nice to have :slight_smile:

You are right. Unity does not supply API for this.
Maybe you can find something for this by use reflection.
Or you can make a popup to ask the user for the name.