Auto decal mesh creator in the boot camp demo scene?

I noticed the cool decal objects in the Unity 3 boot camp demo scene: They use some script to automatically create the decal poly-mesh and project the decal texture onto it. (see f.i. the paper that lies around on the bridge)

I was unable to reproduce it in another project or find documentation about it, so I assume the decal mesh creator is no standard feature of unity? Does anybody know how they did it? Is it an in-house development of Aquiris or a plug-in?

Thank You!

Ok. So I still don't know what system was used for decals in the bootcamp demo, but I got a similar (same?) behavior with the frameshift decal system.

A big thanks to the guys for making it free!

For anyone struggeling with the boot camp decal system: