Here is what I’ve done for the main menu so far then I would have to do the same process for the in game scene,(extensive without editor assistance)
It would be nice to have a nifty process for this… also that’s just for the main menu currently, what if I expand upon that menu, I would then have to go in and hardcode it all with no computer assist from a development stand point.
After setting this up I just drop In the UI/text gameobject in the Inspector and everything else works just fine on auto… but it’s still rather tedious .
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class LingoManager_MainMenu : MonoBehaviour {
public Player pLAYERScript;
public GameObject go_pLAYERScript;
public int LingoNumber;
public Text not;
public string s_not;
public GameObject[] lingSelect;
public Text systemLanguage;
public GameObject go_systemLanguage;
public string s_systemLanguage;
public SystemCheck systemCheckcript;
public GameObject go_systemCheckScript;
/// <summary>
/// ///
/// </summary>
[Header("Main MenuText")]
public Text Home;
public Text SHOP;
public Text SHOP_Loading;
public Text ARCADE;
public Text CONTINUE;
public Text ONLINE;
public Text OPTIONS;
public Text CREDITS;
public Text STORYMODE;
public Text Instructions;
[Header("Main MenuText GO")]
public GameObject go_Home;
public GameObject go_SHOP;
public GameObject go_SHOP_Loading;
public GameObject go_ARCADE;
public GameObject go_CONTINUE;
public GameObject g:eyes:NLINE;
public GameObject g:eyes:PTIONS;
public GameObject go_CREDITS;
public GameObject go_STORYMODE;
public GameObject go_Instructions;
[Header("Main MenuText String")]
public string s_Home;
public string s_SHOP;
public string s_SHOP_Loading;
public string s_ARCADE;
public string s_CONTINUE;
public string s_ONLINE;
public string s_OPTIONS;
public string s_CREDITS;
public string s_STORYMODE;
public string s_Instructions;
/// <summary>
/// ///
/// </summary>
///
/// /// <summary>
/// ///
/// </summary>
[Header("Arcade Menu")]
public InputField playerName;
public Text playerNameIn;
public Text playButton;
public Text playButton1;
public Text GameLength;
public Text SelectLocation;
public Text CityLocation;
public Text CityLocationName;
public Text AHome;
public Text ATitle;
public Text oneWeek;
public Text oneMonth;
public Text threeMonths;
public Text oneYear;
public Text Seattle;
public Text Atlanta;
public Text Chicago;
public Text Miami;
public Text LA;
public Text LasVegas;
public Text Philadelphia;
public Text NewYork;
public Text Detroit;
[Header("ArcadeText GO")]
public GameObject go_playerName;
public GameObject go_playerNameIn;
public GameObject go_playButton;
public GameObject go_playButton1;
public GameObject go_GameLength;
public GameObject go_SelectLocation;
public GameObject go_CityLocation;
public GameObject go_CityLocationName;
public GameObject go_AHome;
public GameObject go_ATitle;
public GameObject go_oneWeek;
public GameObject go_oneMonth;
public GameObject go_threeMonths;
public GameObject go_oneYear;
public GameObject go_Seattle;
public GameObject go_Atlanta;
public GameObject go_Chicago;
public GameObject go_Miami;
public GameObject go_LA;
public GameObject go_LasVegas;
public GameObject go_Philadelphia;
public GameObject go_NewYork;
public GameObject go_Detroit;
[Header("ArcadeText String")]
public string s_playerName;
public string s_playerNameIn;
public string s_playButton;
public string s_playButton1;
public string s_GameLength;
public string s_SelectLocation;
public string s_CityLocation;
public string s_CityLocationName;
public string s_AHome;
public string s_ATitle;
public string s_oneWeek;
public string s_oneMonth;
public string s_threeMonths;
public string s_oneYear;
public string s_Seattle;
public string s_Atlanta;
public string s_Chicago;
public string s_Miami;
public string s_LA;
public string s_LasVegas;
public string s_Philadelphia;
public string s_NewYork;
public string s_Detroit;
/// <summary>
/// ///
/// </summary>
/// /// /// /// <summary>
/// ///
/// </summary>
[Header("Continue Menu")]
public Text SaveSlot1;
public Text SaveSlot2;
public Text SaveSlot3;
public Text SaveSlot1T;
public Text SaveSlot2T;
public Text SaveSlot3T;
public Text Save1;
public Text Load1;
public Text CreateNew1;
public Text Delete1;
public Text Save2;
public Text Load2;
public Text CreateNew2;
public Text Delete2;
public Text Save3;
public Text Load3;
public Text CreateNew3;
public Text Delete3;
public Text instructC;
public Text titleC;
public Text cityC;
public Text cityCloc;
[Header("ContinueText GO")]
public GameObject go_SaveSlot1;
public GameObject go_SaveSlot2;
public GameObject go_SaveSlot3;
public GameObject go_SaveSlot1T;
public GameObject go_SaveSlot2T;
public GameObject go_SaveSlot3T;
public GameObject go_Save1;
public GameObject go_Load1;
public GameObject go_CreateNew1;
public GameObject go_Delete1;
public GameObject go_Save2;
public GameObject go_Load2;
public GameObject go_CreateNew2;
public GameObject go_Delete2;
public GameObject go_Save3;
public GameObject go_Load3;
public GameObject go_CreateNew3;
public GameObject go_Delete3;
public GameObject go_instructC;
public GameObject go_titleC;
public GameObject go_cityC;
public GameObject go_cityCloc;
[Header("ContinueText String")]
public string s_SaveSlot1;
public string s_SaveSlot2;
public string s_SaveSlot3;
public string s_SaveSlot1T;
public string s_SaveSlot2T;
public string s_SaveSlot3T;
public string s_Save1;
public string s_Load1;
public string s_CreateNew1;
public string s_Delete1;
public string s_Save2;
public string s_Load2;
public string s_CreateNew2;
public string s_Delete2;
public string s_Save3;
public string s_Load3;
public string s_CreateNew3;
public string s_Delete3;
public string s_instructC;
public string s_titleC;
public string s_cityC;
public string s_cityCloc;
/// <summary>
/// ///
/// </summary>
/// /// <summary>
/// ///
/// </summary>
[Header("Options Menu")]
public Text titleO;
public Text MusicVolume;
public Text Soundfx;
public Text MasterSound;
public Text LingoSelect;
public Text cityO;
public Text cityOLoc;
[Header("OptionsText GO")]
public GameObject go_title;
public GameObject go_MusicVolume;
public GameObject go_Soundfx;
public GameObject go_MasterSound;
public GameObject go_LingoSelect;
public GameObject go_cityO;
public GameObject go_cityOLoc;
[Header("OptionsText String")]
public string s_title;
public string s_MusicVolume;
public string s_Soundfx;
public string s_MasterSound;
public string s_LingoSelect;
public string s_cityO;
public string s_cityOLoc;
/// <summary>
/// ///
/// </summary>
///
/// /// /// <summary>
/// ///
/// </summary>
[Header("Credits Menu")]
public Text CreditsTitle;
public Text CompInfo;
public Text FileTitle;
public Text CityLocC;
public Text CityLocCName;
[Header("creditsText GO")]
public GameObject go_CreditsTitle;
public GameObject go_CompInfo;
public GameObject go_FileTitle;
public GameObject go_CityLocC;
public GameObject go_CityLocCName;
[Header("creditsText String")]
public string s_CreditsTitle;
public string s_CompInfo;
public string s_FileTitle;
public string s_CityLocC;
public string s_CityLocCName;
/// <summary>
/// ///
/// </summary>
///
///
/// /// <summary>
/// ///
/// </summary>
[Header("InstructionsText")]
public Text Aftermarket;
public Text Action;
public Text Transaction;
public Text Characters;
public Text HeatHealth;
public Text Traveling;
public Text Bank;
public Text Options;
public Text Phone;
public Text market;
public Text AftermarketT;
public Text ActionT;
public Text TransactionT;
public Text CharactersT;
public Text HeatHealthT;
public Text TravelingT;
public Text BankT;
public Text OptionsT;
public Text PhoneT;
public Text marketT;
[Header("InstructionsText GO")]
public GameObject go_Aftermarket;
public GameObject go_Action;
public GameObject go_Transaction;
public GameObject go_Characters;
public GameObject go_HeatHealth;
public GameObject go_Traveling;
public GameObject go_Bank;
public GameObject g:eyes:ptions;
public GameObject go_Phone;
public GameObject go_market;
public GameObject go_AftermarketT;
public GameObject go_ActionT;
public GameObject go_TransactionT;
public GameObject go_CharactersT;
public GameObject go_HeatHealthT;
public GameObject go_TravelingT;
public GameObject go_BankT;
public GameObject g:eyes:ptionsT;
public GameObject go_PhoneT;
public GameObject go_marketT;
[Header("Instructions String")]
public string s_Aftermarket;
public string s_Action;
public string s_Transaction;
public string s_Characters;
public string s_HeatHealth;
public string s_Traveling;
public string s_Bank;
public string s_Options;
public string s_Phone;
public string s_market;
public string s_AftermarketT;
public string s_ActionT;
public string s_TransactionT;
public string s_CharactersT;
public string s_HeatHealthT;
public string s_TravelingT;
public string s_BankT;
public string s_OptionsT;
public string s_PhoneT;
public string s_marketT;
/// <summary>
/// ///
/// </summary>
///
/// /// <summary>
/// ///
/// </summary>
[Header("HomeText")]
public Text Player_;
public Text Player_Money;
public Text Player_Exp_Lvl;
public Text Player_Phones;
public Text Player_Space;
public Text Player_Team;
public Text Player_Vest;
public Text Player_Power;
public Text Player_Attack;
public Text Player_Defense;
public Text Player_GunLight;
public Text Player_GunMedium;
public Text Player_GunHeavy;
public Text Player_GunAssault;
public Text Player_Corners;
public Text Player_Homes;
public Text Player_Apartments;
public Text Player_Warehouses;
public Text Player_Businesses;
public Text Player_Marijuana;
public Text Player_Cocain;
public Text Player_Heroin;
public Text Player_Crack;
public Text Player_Hash;
public Text Player_Meth;
public Text Player_Pills;
public Text Player_Lean;
public Text Player_Lsd;
public Text Player_Liquor;
public Text Player_Shrooms;
public Text Player_Molly;
[Header("HomeText GO")]
public GameObject go_Player_;
public GameObject go_Player_Money;
public GameObject go_Player_Exp_Lvl;
public GameObject go_Player_Phones;
public GameObject go_Player_Space;
public GameObject go_Player_Team;
public GameObject go_Player_Vest;
public GameObject go_Player_Power;
public GameObject go_Player_Attack;
public GameObject go_Player_Defense;
public GameObject go_Player_GunLight;
public GameObject go_Player_GunMedium;
public GameObject go_Player_GunHeavy;
public GameObject go_Player_GunAssault;
public GameObject go_Player_Corners;
public GameObject go_Player_Homes;
public GameObject go_Player_Apartments;
public GameObject go_Player_Warehouses;
public GameObject go_Player_Businesses;
public GameObject go_Player_Marijuana;
public GameObject go_Player_Cocain;
public GameObject go_Player_Heroin;
public GameObject go_Player_Crack;
public GameObject go_Player_Hash;
public GameObject go_Player_Meth;
public GameObject go_Player_Pills;
public GameObject go_Player_Lean;
public GameObject go_Player_Lsd;
public GameObject go_Player_Liquor;
public GameObject go_Player_Shrooms;
public GameObject go_Player_Molly;
[Header("HomeText String")]
public string s_Player_;
public string s_Player_Money;
public string s_Player_Exp_Lvl;
public string s_Player_Phones;
public string s_Player_Space;
public string s_Player_Team;
public string s_Player_Vest;
public string s_Player_Power;
public string s_Player_Attack;
public string s_Player_Defense;
public string s_Player_GunLight;
public string s_Player_GunMedium;
public string s_Player_GunHeavy;
public string s_Player_GunAssault;
public string s_Player_Corners;
public string s_Player_Homes;
public string s_Player_Apartments;
public string s_Player_Warehouses;
public string s_Player_Businesses;
public string s_Player_Marijuana;
public string s_Player_Cocain;
public string s_Player_Heroin;
public string s_Player_Crack;
public string s_Player_Hash;
public string s_Player_Meth;
public string s_Player_Pills;
public string s_Player_Lean;
public string s_Player_Lsd;
public string s_Player_Liquor;
public string s_Player_Shrooms;
public string s_Player_Molly;
/// <summary>
/// ///
/// </summary>
///
[Header("Main Menu Lingos")]
public bool english;
public bool spanish;
public bool french;
public bool arabic;
public bool russian;
public bool german;
void setPans(){
StartCoroutine (setPansI());
}
IEnumerator setPansI(){
StopCoroutine (setPansI());
OnPans ();
yield return new WaitForSeconds (.01f);
OFFPans ();
}
void OnPans(){
foreach(GameObject goOn in lingSelect){
goOn.SetActive (true);
}
}
void OFFPans(){
foreach(GameObject goOff in lingSelect){
goOff.SetActive (false);
}
}
void Awake(){
setPans ();
}
public void NotifyLingo(int ln){
switch(ln){
case 0:
MyNotifications.CallNotification ("English Selected",4.0f);
break;
case 1:
MyNotifications.CallNotification ("Español Seleccionado",4.0f);
break;
case 2:
MyNotifications.CallNotification ("français sélectionné",4.0f);
break;
case 3:
MyNotifications.CallNotification (not.text, 4.0f);
break;
case 4:
MyNotifications.CallNotification ("Русский выбранный",4.0f);
break;
case 5:
MyNotifications.CallNotification ("Deutsch ausgewählt",4.0f);
break;
default:
MyNotifications.CallNotification ("English Selected",4.0f);
break;
}
}
// Use this for initialization
void Start () {
pLAYERScript = go_pLAYERScript.GetComponent<Player>();;
not.text = "العربية المختار";
s_not = not.text;
systemLanguage = go_systemLanguage.GetComponent<Text>();
//Main Menu
LingoSelect = go_LingoSelect.GetComponent<Text>();
Home = go_Home.GetComponent<Text>();
SHOP = go_SHOP.GetComponent<Text>();
SHOP_Loading = go_SHOP_Loading.GetComponent<Text>();
ARCADE = go_ARCADE.GetComponent<Text>();
CONTINUE = go_CONTINUE.GetComponent<Text>();
ONLINE = g:eyes:NLINE.GetComponent<Text>();
OPTIONS = g:eyes:PTIONS.GetComponent<Text>();
CREDITS = go_CREDITS.GetComponent<Text>();
STORYMODE = go_STORYMODE.GetComponent<Text>();
Instructions = go_Instructions.GetComponent<Text>();
s_LingoSelect = Home.text;
s_Home = Home.text;
s_SHOP = SHOP.text;
s_SHOP_Loading = SHOP_Loading.text;
s_ARCADE =ARCADE.text;
s_CONTINUE = CONTINUE.text;
s_ONLINE = ONLINE.text;
s_OPTIONS = OPTIONS.text;
s_CREDITS = CREDITS.text;
s_STORYMODE = STORYMODE.text;
s_Instructions = Instructions.text;
//
//Arcade
playerName =go_playerName.GetComponent<InputField>();
playerNameIn =go_playerNameIn.GetComponent<Text>();
playButton = go_playButton.GetComponent<Text>();
playButton1 = go_playButton1.GetComponent<Text>();
GameLength =go_GameLength.GetComponent<Text>();
SelectLocation = go_SelectLocation.GetComponent<Text> ();
CityLocation =go_CityLocation.GetComponent<Text>();
CityLocationName =go_CityLocationName.GetComponent<Text>();
AHome =go_AHome.GetComponent<Text>();
ATitle =go_ATitle.GetComponent<Text>();
oneWeek =go_oneWeek.GetComponent<Text>();
oneMonth =go_oneMonth.GetComponent<Text>();
threeMonths =go_threeMonths.GetComponent<Text>();
oneYear =go_oneYear.GetComponent<Text>();
Seattle =go_Seattle.GetComponent<Text>();
Atlanta =go_Atlanta.GetComponent<Text>();
Chicago =go_Chicago.GetComponent<Text>();
Miami =go_Miami.GetComponent<Text>();
LA =go_LA.GetComponent<Text>();
LasVegas =go_LasVegas.GetComponent<Text>();
Philadelphia =go_Philadelphia.GetComponent<Text>();
NewYork =go_NewYork.GetComponent<Text>();
Detroit =go_Detroit.GetComponent<Text>();
s_playerName =playerName.text;
s_playerNameIn =playerNameIn.text;
s_playButton = playButton.text;
s_playButton1 = playButton1.text;
s_GameLength =GameLength.text;
s_SelectLocation =SelectLocation.text;
s_CityLocation =CityLocation.text;
s_CityLocationName =CityLocationName.text;
s_AHome =AHome.text;
s_ATitle =ATitle.text;
s_oneWeek =oneWeek.text;
s_oneMonth =oneMonth.text;
s_threeMonths =threeMonths.text;
s_oneYear =oneYear.text;
s_Seattle =Seattle.text;
s_Atlanta =Atlanta.text;
s_Chicago =Chicago.text;
s_Miami =Miami.text;
s_LA =LA.text;
s_LasVegas =LasVegas.text;
s_Philadelphia =Philadelphia.text;
s_NewYork =NewYork.text;
s_Detroit =Detroit.text;
//
//
//Continue
SaveSlot1 =go_SaveSlot1.GetComponent<Text>();
SaveSlot2 =go_SaveSlot2.GetComponent<Text>();
SaveSlot3 =go_SaveSlot3.GetComponent<Text>();
SaveSlot1T =go_SaveSlot1T.GetComponent<Text>();
SaveSlot2T =go_SaveSlot2T.GetComponent<Text>();
SaveSlot3T =go_SaveSlot3T.GetComponent<Text>();
Save1 =go_Save1.GetComponent<Text>();
Load1 =go_Load1.GetComponent<Text>();
CreateNew1 =go_CreateNew1.GetComponent<Text>();
Delete1 =go_Delete1.GetComponent<Text>();
Save2 =go_Save2.GetComponent<Text>();
Load2 =go_Load2.GetComponent<Text>();
CreateNew2 =go_CreateNew2.GetComponent<Text>();
Delete2 =go_Delete2.GetComponent<Text>();
Save3 =go_Save3.GetComponent<Text>();
Load3 =go_Load3.GetComponent<Text>();
CreateNew3 =go_CreateNew3.GetComponent<Text>();
Delete3 =go_Delete3.GetComponent<Text>();
instructC =go_instructC.GetComponent<Text>();
titleC =go_titleC.GetComponent<Text>();
cityC =go_cityC.GetComponent<Text>();
cityCloc =go_cityCloc.GetComponent<Text>();
s_SaveSlot1 =SaveSlot1.text;
s_SaveSlot2 =SaveSlot2.text;
s_SaveSlot3 =SaveSlot3.text;
s_SaveSlot1T =SaveSlot1.text;
s_SaveSlot2T =SaveSlot2.text;
s_SaveSlot3T =SaveSlot3.text;
s_Save1 =Save1.text;
s_Load1 =Load1.text;
s_CreateNew1 =CreateNew1.text;
s_Delete1 =Delete1.text;
s_Save2 =Save2.text;
s_Load2 =Load2.text;
s_CreateNew2 =CreateNew2.text;
s_Delete2 =Delete2.text;
s_Save3 =Save3.text;
s_Load3 =Load3.text;
s_CreateNew3 =CreateNew3.text;
s_Delete3 =Delete3.text;
s_instructC =instructC.text;
s_titleC =titleC.text;
s_cityC =cityC.text;
s_cityCloc =cityCloc.text;
//
//Options
titleO =go_title.GetComponent<Text>();
MusicVolume =go_MusicVolume.GetComponent<Text>();
Soundfx =go_Soundfx.GetComponent<Text>();
MasterSound =go_MasterSound.GetComponent<Text>();
LingoSelect =go_LingoSelect.GetComponent<Text>();
cityO =go_cityO.GetComponent<Text>();
cityOLoc =go_cityOLoc.GetComponent<Text>();
s_title = titleO.text;
s_MusicVolume = MusicVolume.text;
s_Soundfx = Soundfx.text;
s_MasterSound = MasterSound.text;
s_LingoSelect = LingoSelect.text;
s_cityO = cityO.text;
s_cityOLoc = cityOLoc.text;
//
//Credits
CreditsTitle =go_CreditsTitle.GetComponent<Text>();
CompInfo =go_CompInfo.GetComponent<Text>();
FileTitle =go_FileTitle.GetComponent<Text>();
CityLocC =go_CityLocC.GetComponent<Text>();
CityLocCName =go_CityLocCName.GetComponent<Text>();
s_CreditsTitle =CreditsTitle.text;
s_CompInfo =CompInfo.text;
s_FileTitle =FileTitle.text;
s_CityLocC =CityLocC.text;
s_CityLocCName =CityLocCName.text;
//
//instructions
Aftermarket = go_Aftermarket.GetComponent<Text>();
Action = go_Action.GetComponent<Text>();
Transaction = go_Transaction.GetComponent<Text>();
Characters = go_Characters.GetComponent<Text>();
HeatHealth = go_HeatHealth.GetComponent<Text>();
Traveling = go_Traveling.GetComponent<Text>();
Bank = go_Bank.GetComponent<Text>();
Options = g:eyes:ptions.GetComponent<Text>();
Phone = go_Phone.GetComponent<Text>();
market = go_market.GetComponent<Text>();
AftermarketT = go_AftermarketT.GetComponent<Text>();
ActionT = go_ActionT.GetComponent<Text>();
TransactionT = go_TransactionT.GetComponent<Text>();
CharactersT = go_CharactersT.GetComponent<Text>();
HeatHealthT = go_HeatHealthT.GetComponent<Text>();
TravelingT = go_TravelingT.GetComponent<Text>();
BankT = go_BankT.GetComponent<Text>();
OptionsT = g:eyes:ptionsT.GetComponent<Text>();
PhoneT = go_PhoneT.GetComponent<Text>();
marketT = go_marketT.GetComponent<Text>();
s_Aftermarket =Aftermarket.text;
s_Action =Action.text;
s_Transaction =Transaction.text;
s_Characters =Characters.text;
s_HeatHealth =HeatHealth.text;
s_Traveling =Traveling.text;
s_Bank =Bank.text;
s_Options =Options.text;
s_Phone =Phone.text;
s_market =market.text;
s_AftermarketT =AftermarketT.text;
s_ActionT =ActionT.text;
s_TransactionT =TransactionT.text;
s_CharactersT =CharactersT.text;
s_HeatHealthT =HeatHealthT.text;
s_TravelingT =TravelingT.text;
s_BankT =BankT.text;
s_OptionsT =OptionsT.text;
s_PhoneT =PhoneT.text;
s_marketT =marketT.text;
//
//player home
Player_ = go_Player_.GetComponent<Text>();;
Player_Money = go_Player_Money.GetComponent<Text>();;
Player_Exp_Lvl = go_Player_Exp_Lvl.GetComponent<Text>();;
Player_Phones = go_Player_Phones.GetComponent<Text>();;
Player_Space = go_Player_Space.GetComponent<Text>();;
Player_Team = go_Player_Team.GetComponent<Text>();;
Player_Vest = go_Player_Vest.GetComponent<Text>();;
Player_Power = go_Player_Power.GetComponent<Text>();;
Player_Attack = go_Player_Attack.GetComponent<Text>();;
Player_Defense = go_Player_Defense.GetComponent<Text>();;
Player_GunLight = go_Player_GunLight.GetComponent<Text>();;
Player_GunMedium = go_Player_GunMedium.GetComponent<Text>();;
Player_GunHeavy = go_Player_GunHeavy.GetComponent<Text>();;
Player_GunAssault = go_Player_GunAssault.GetComponent<Text>();;
Player_Corners = go_Player_Corners.GetComponent<Text>();;
Player_Homes = go_Player_Homes.GetComponent<Text>();;
Player_Apartments = go_Player_Apartments.GetComponent<Text>();;
Player_Warehouses = go_Player_Warehouses.GetComponent<Text>();;
Player_Businesses = go_Player_Businesses.GetComponent<Text>();;
Player_Marijuana = go_Player_Marijuana.GetComponent<Text>();;
Player_Cocain = go_Player_Cocain.GetComponent<Text>();;
Player_Heroin = go_Player_Heroin.GetComponent<Text>();;
Player_Crack = go_Player_Crack.GetComponent<Text>();;
Player_Hash = go_Player_Hash.GetComponent<Text>();;
Player_Meth = go_Player_Meth.GetComponent<Text>();;
Player_Pills = go_Player_Pills.GetComponent<Text>();;
Player_Lean = go_Player_Lean.GetComponent<Text>();;
Player_Lsd = go_Player_Lsd.GetComponent<Text>();;
Player_Liquor = go_Player_Liquor.GetComponent<Text>();;
Player_Shrooms = go_Player_Shrooms.GetComponent<Text>();;
Player_Molly = go_Player_Molly.GetComponent<Text>();;
s_Player_ =Player_.text;
s_Player_Money =Player_Money.text;
s_Player_Exp_Lvl =Player_Exp_Lvl.text;
s_Player_Phones =Player_Phones.text;
s_Player_Space =Player_Space.text;
s_Player_Team =Player_Team.text;
s_Player_Vest =Player_Vest.text;
s_Player_Power =Player_Power.text;
s_Player_Attack =Player_Attack.text;
s_Player_Defense =Player_Defense.text;
s_Player_GunLight =Player_GunLight.text;
s_Player_GunMedium =Player_GunMedium.text;
s_Player_GunHeavy =Player_GunHeavy.text;
s_Player_GunAssault =Player_GunAssault.text;
s_Player_Corners =Player_Corners.text;
s_Player_Homes =Player_Homes.text;
s_Player_Apartments =Player_Apartments.text;
s_Player_Warehouses =Player_Warehouses.text;
s_Player_Businesses =Player_Businesses.text;
s_Player_Marijuana =Player_Marijuana.text;
s_Player_Cocain =Player_Cocain.text;
s_Player_Heroin =Player_Heroin.text;
s_Player_Crack =Player_Crack.text;
s_Player_Hash =Player_Hash.text;
s_Player_Meth =Player_Meth.text;
s_Player_Pills =Player_Pills.text;
s_Player_Lean =Player_Lean.text;
s_Player_Lsd =Player_Lsd.text;
s_Player_Liquor =Player_Liquor.text;
s_Player_Shrooms =Player_Shrooms.text;
s_Player_Molly =Player_Molly.text;
ChangeLingo (0);
}
public void ChangeLingo(int Lingo){
switch (Lingo) {
case 0: // english
english = true;
spanish = false;
french = false;
arabic = false;
russian = false;
german = false;
ENGLISH ();
return;
case 1:// spanish
english = false;
spanish = true;
french = false;
arabic = false;
russian = false;
german = false;
SPANISH ();
return;
case 2:// french
english = false;
spanish = false;
french = true;
arabic = false;
russian = false;
german = false;
FRENCH ();
return;
case 3:// arabic
english = false;
spanish = false;
french = false;
arabic = true;
russian = false;
german = false;
ARABIC ();
return;
case 4:// russian
english = false;
spanish = false;
french = false;
arabic = false;
russian = true;
german = false;
RUSSIAN ();
return;
case 5:// german
english = false;
spanish = false;
french = false;
arabic = false;
russian = false;
german = true;
GERMAN ();
return;
default: // english
english = true;
spanish = false;
french = false;
arabic = false;
russian = false;
german = false;
ENGLISH ();
return;
}
}
public void ENGLISH(){
// main menu
Home.text = "Home";
SHOP.text = "Shop";
SHOP_Loading.text = "Loading...";
ARCADE.text = "Arcade";
CONTINUE.text = "Continue";
ONLINE.text = "Online";
OPTIONS.text = "Options";
CREDITS.text = "Credits";
STORYMODE.text = "Story \n Coming Soon";
Instructions.text = "Instructions";
//Arcade
//playerName.text =;
playerNameIn.text = "";
playButton.text = "Play";
playButton1.text = "Play";
GameLength.text = "Game Length";
SelectLocation.text ="Select Location";
CityLocation.text ="City:";
CityLocationName.text ="Location ...";
AHome.text ="Home";
ATitle.text ="Arcade";
oneWeek.text ="1 Week";
oneMonth.text ="1 Month";
threeMonths.text ="3 Months";
oneYear.text ="1 Year";
Seattle.text ="Seattle";
Atlanta.text ="Atlanta";
Chicago.text ="Chicago";
Miami.text ="Miami";
LA.text ="L.A.";
LasVegas.text ="Las Vegas";
Philadelphia.text =" Philadelphia";
NewYork.text ="New York";
Detroit.text ="Detroit";
//Continue
SaveSlot1.text ="Empty Slot 1";
SaveSlot2.text ="Empty Slot 2";
SaveSlot3.text ="Empty Slot 3";
SaveSlot1T.text ="Slot 1";
SaveSlot2T.text ="Slot 2";
SaveSlot3T.text ="Slot 3";
Save1.text ="Save 1";
Load1.text ="Load 1";
CreateNew1.text ="Create New 1";
Delete1.text ="Delete 1";
Save2.text ="Save 2";
Load2.text ="Load 2";
CreateNew2.text ="Create New 2";
Delete2.text ="Delete 2";
Save3.text ="Save 3";
Load3.text ="Load 3";
CreateNew3.text ="Create New 3";
Delete3.text ="Delete 3";
instructC.text ="Select A File Slot To: \n Save-Load-Delete-Create New \n Options Will Appear To choose From";
titleC.text ="Continue";
cityC.text ="City:";
cityCloc.text ="Location...";
//Online
//Options
titleO.text ="Options";
MusicVolume.text ="Music";
Soundfx.text ="Sound Fx";
MasterSound.text ="Master Sound";
LingoSelect.text = "Language";
cityO.text ="City:";
cityOLoc.text ="Location...";
//Credits
CreditsTitle.text ="Credits";
CompInfo.text = "Company Info n/a";
FileTitle.text = "File 1...";
CityLocC.text ="City:";
CityLocCName.text = "Location Unknown...";
//Story
//player home
Player_.text = "Player";
Player_Money.text = "Money: "+pLAYERScript.CharMoneyOT;
Player_Exp_Lvl.text = "EXP/LVL . . . "+ pLAYERScript.expOT+ " / " + pLAYERScript.levelOT;
Player_Phones.text = "Phones . . . "+ pLAYERScript.phoneAmount;
Player_Space.text = "Space . . . "+ pLAYERScript.spacesOT + " / " + pLAYERScript.workCapacity;
Player_Team.text = "Team . . . "+ pLAYERScript.workers;
Player_Vest.text = "Vests . . . "+ pLAYERScript.vestAmount;
Player_Power.text = "Pwr . . . "+ pLAYERScript.powerOT;
Player_Attack.text = "Atk . . . "+ pLAYERScript.AtkOT;
Player_Defense.text = "Def . . . "+ pLAYERScript.DefOT;
Player_GunLight.text = "Gun Light . . . "+ pLAYERScript.GunLightAmount;
Player_GunMedium.text = "Gun Medium . . . "+ pLAYERScript.GunMediumAmount;
Player_GunHeavy.text = "Gun Heavy . . . "+ pLAYERScript.GunHeavyAmount;
Player_GunAssault.text = "Gun Assault . . . "+ pLAYERScript.GunAssaultAmount;
Player_Corners.text = "Corners . . . "+ pLAYERScript.property1Amount;
Player_Homes.text = "Homes . . . "+ pLAYERScript.property2Amount;
Player_Apartments.text = "Apartments . . . "+ pLAYERScript.property3Amount;
Player_Warehouses.text = "Warehouses . . . "+ pLAYERScript.property4Amount;
Player_Businesses.text = "Bussinesses . . . "+ pLAYERScript.property5Amount;
Player_Marijuana.text = "Marijuana . . . "+ pLAYERScript.weedAmount;
Player_Cocain.text = "Cocain . . . "+ pLAYERScript.bricksAmount;
Player_Heroin.text = "Heroin . . . "+ pLAYERScript.rawAmount;
Player_Crack.text = "Crack . . . "+ pLAYERScript.hardAmount;
Player_Hash.text = "Hash . . . "+ pLAYERScript.hashAmount;
Player_Meth.text = "Meth . . . "+ pLAYERScript.methAmount;
Player_Pills.text = "Pills . . . "+ pLAYERScript.pillsAmount;
Player_Lean.text = "Lean . . . "+ pLAYERScript.leanAmount;
Player_Lsd.text = "LSD . . . "+ pLAYERScript.LSDAmount;
Player_Liquor.text = "Liquor . . . "+ pLAYERScript.liquorAmount;
Player_Shrooms.text = "Shrooms . . . "+ pLAYERScript.shroomsAmount;
Player_Molly.text = "Molly . . . "+ pLAYERScript.mollyAmount;
//Instructions
AftermarketT.text = "Aftermarket";
ActionT.text = "Action";
TransactionT.text = "Transaction";
CharactersT.text = "Characters";
HeatHealthT.text = "HeatHealth";
TravelingT.text = "Traveling";
BankT.text = "Bank";
OptionsT.text = "Options";
PhoneT.text = "Phone";
marketT.text = "Market";
Aftermarket.text = "The After Market is where you will find items such as weapons, \n" +
"vehicles, property, and any special for your character and crew.\n " +
"The After Market Button/ Icon is located to the left of the screen above the Phone Icon during Games.";
Action.text = "The Action Window is triggered in the game after continuous interactions with the game. " +
"The more you play the more the chance increase of action being activated.";
Transaction.text = "The Transaction Window is triggered in the game after selecting a product image in" +
"the market window or selecting an item in the After Market Window.";
Characters.text = "The Characters Window appears after selecting the character image button located in the bottom left corner of the screen during Games." +
" This window holds all the info associated with your character.";
HeatHealth.text = "The Heat and Health Window appears after selecting either the Heat or Health bar/button located to the right of the screen during Games. " +
"This window allows you to purchase health or heat reduction.";
Traveling.text = "The Travel Window appears after selecting the Travel button located at the top of the screen to the right of the time remaining Icon during Games. " +
"This window allows you to select a location to Travel to.";
Bank.text = "The Bank/Money Window appears after selecting the Money located at the top of the screen to the right of the Travel Icon during Games. " +
"This window allows you to make real time purchases for different items and upgrades along with several options of managing your money.";
Options.text = "The Options Window appears after selecting the Pause Button located at the bottom of the screen in the center. " +
"This window allows you to make changes to Game Audio, Save/Load Different Games, Quit the App, or return to the Main Menu.";
Phone.text = "The Phone Window appears after selecting the Phone Button located to the left of the screen below the After Market Button. " +
"The Phone Icon appears after purchasing a phone off the After Market.";
market.text = "The Market is where you will find products to purchase for redistribution. The Market Button/ Icon is located to the left of the screen above the Character Icon during Games." +
"The products are selectable Icons. Once selected the transactions window will appear.";
}
public void SPANISH(){
LingoSelect.text = "Lengua";
Home.text = "Casa";
SHOP.text = "Tienda";
SHOP_Loading.text = "Cargando...";
ARCADE.text = "Arcadian";
CONTINUE.text = "Continuar";
ONLINE.text = "En línea";
OPTIONS.text = "Opciones";
CREDITS.text = "Créditos";
STORYMODE.text = "Próximamente \nla historia";
Instructions.text = "Instrucciones";
//Arcade
//playerName.text =;
playerNameIn.text = "Nombre del \nreproductor de entrada";
GameLength.text ="Duración del juego";
SelectLocation.text ="Seleccione Ubicación";
playButton.text = "Comienzo";
playButton1.text = "Comienzo";
CityLocation.text ="Ciudad:";
CityLocationName.text ="Ubicación";
AHome.text ="Casa";
ATitle.text ="Arcadian";
oneWeek.text = "1 semana";
oneMonth.text ="1 Mes";
threeMonths.text ="3 Meses";
oneYear.text ="1 Año";
Seattle.text ="Seattle";
Atlanta.text ="Atlanta";
Chicago.text ="Chicago";
Miami.text ="Miami";
LA.text ="L.A.";
LasVegas.text ="Las Vegas";
Philadelphia.text ="Philadelphia";
NewYork.text ="New York";
Detroit.text ="Detroit";
//Continue
SaveSlot1.text ="Guardar ranura 1";
SaveSlot2.text ="Guardar ranura 2";
SaveSlot3.text ="Guardar ranura 3";
SaveSlot1T.text ="Ranura 1";
SaveSlot2T.text ="Ranura 2";
SaveSlot3T.text ="Ranura 3";
Save1.text ="Salvar 1";
Load1.text ="Carga 1";
CreateNew1.text ="Crear nuevo 1";
Delete1.text ="Borrar 1";
Save2.text ="Salvar 2";
Load2.text ="Carga 2";
CreateNew2.text ="Crear nuevo 2";
Delete2.text ="Borrar 2";
Save3.text ="Salvar 3";
Load3.text ="Carga 3";
CreateNew3.text ="Crear nuevo 3";
Delete3.text ="Borrar 3";
instructC.text ="Seleccione una ranura de archivo: \n Salvar-Carga-Borrar-Crear nuevo\nOpciones aparecerán para elegir";
titleC.text ="Continuar";
cityC.text ="Ciudad:";
cityCloc.text ="Ubicación";
//Online
//Options
titleO.text ="Opciones";
MusicVolume.text ="Volumen De La Música";
Soundfx.text ="Efectos De Sonido";
MasterSound.text ="Sonido Master";
LingoSelect.text = "Lengua";
cityO.text ="Ciudad:";
cityOLoc.text ="Ubicación";
//Credits
CreditsTitle.text ="Créditos";
CompInfo.text = "Información de la compañía @ desconocido";
FileTitle.text = "Archivo 1 ...";
CityLocC.text ="Ciudad:";
CityLocCName.text = "Ubicación";
//Story
//player home
Player_.text = "Jugador";
Player_Money.text = "Dinero: "+pLAYERScript.CharMoneyOT;
Player_Exp_Lvl.text = "EXP / LVL . . . "+ pLAYERScript.expOT+ " / " + pLAYERScript.levelOT;
Player_Phones.text = "Teléfonos . . . "+ pLAYERScript.phoneAmount;
Player_Space.text = "Espacio . . . "+ pLAYERScript.spacesOT + " / " + pLAYERScript.workCapacity;
Player_Team.text = "Grupo . . . "+ pLAYERScript.workers;
Player_Vest.text = "Chalecos . . . "+ pLAYERScript.vestAmount;
Player_Power.text = "Poder . . . "+ pLAYERScript.powerOT;
Player_Attack.text = "Ataque . . . "+ pLAYERScript.AtkOT;
Player_Defense.text = "Defensa . . . "+ pLAYERScript.DefOT;
Player_GunLight.text = "Luz del arma . . . "+ pLAYERScript.GunLightAmount;
Player_GunMedium.text = "Medio de arma . . . "+ pLAYERScript.GunMediumAmount;
Player_GunHeavy.text = "Pesada de arma . . . " + pLAYERScript.GunHeavyAmount;
Player_GunAssault.text = "Asalto de armas . . . "+ pLAYERScript.GunAssaultAmount;
Player_Corners.text = "Esquinas . . . "+ pLAYERScript.property1Amount;
Player_Homes.text = "Casas . . . "+ pLAYERScript.property2Amount;
Player_Apartments.text = "Apartamentos . . . "+ pLAYERScript.property3Amount;
Player_Warehouses.text = "Almacenes . . . "+ pLAYERScript.property4Amount;
Player_Businesses.text = "Negocios . . . "+ pLAYERScript.property5Amount;
Player_Marijuana.text = "Marijuana . . . "+ pLAYERScript.weedAmount;
Player_Cocain.text = "Cocaína . . . "+ pLAYERScript.bricksAmount;
Player_Heroin.text = "Heroína . . . "+ pLAYERScript.rawAmount;
Player_Crack.text = "Grieta Cocaína . . . "+ pLAYERScript.hardAmount;
Player_Hash.text = "Picadillo . . . "+ pLAYERScript.hashAmount;
Player_Meth.text = "Metanfetamina . . . "+ pLAYERScript.methAmount;
Player_Pills.text = "Pastillas . . . "+ pLAYERScript.pillsAmount;
Player_Lean.text = "Apoyarse . . . "+ pLAYERScript.leanAmount;
Player_Lsd.text = "LSD . . . "+ pLAYERScript.LSDAmount;
Player_Liquor.text = "Alcohol . . . "+ pLAYERScript.liquorAmount;
Player_Shrooms.text = "Hongos . . . "+ pLAYERScript.shroomsAmount;
Player_Molly.text = "Molly . . . "+ pLAYERScript.mollyAmount;
//Instructions
AftermarketT.text = "Mercado de accesorios";
ActionT.text = "Acción";
TransactionT.text = "Transacción";
CharactersT.text = "Caracteres";
HeatHealthT.text = "Calor Salud";
TravelingT.text = "De viaje";
BankT.text = "Banco";
OptionsT.text = "Opciones";
PhoneT.text = "Teléfono";
marketT.text = "Mercado";
Aftermarket.text = "El mercado de accesorios es donde usted encontrará artículos tales como armas, \n" +
"vehículos, propiedad y cualquier especial para su carácter y ocupación. El botón /\n" +
" icono del mercado de accesorios se encuentra a la izquierda de la pantalla sobre el icono del teléfono durante los juegos.";
Action.text = "La ventana de acción se activa en el juego después de interacciones continuas con el juego. " +
"Cuanto más juegues más se activará el aumento de la probabilidad de acción.";
Transaction.text = "La ventana de transacción se activa en el juego después de seleccionar una imagen de producto en " +
"la ventana del mercado o de seleccionar un elemento en la ventana After Market.";
Characters.text = "La ventana de caracteres aparece después de seleccionar el botón de imagen de carácter situado en " +
"la esquina inferior izquierda de la pantalla durante los juegos." +
" Esta ventana contiene toda la información asociada con tu personaje.";
HeatHealth.text = "Aparecerá la ventana Calor y salud después de seleccionar el botón Calor o Salud situado a la derecha de la pantalla durante los Juegos. " +
"Esta ventana le permite comprar salud o reducción de calor.";
Traveling.text = "La ventana de viaje aparece después de seleccionar el botón de viaje situado en la parte superior de la pantalla a la derecha del icono de tiempo restante durante los juegos. " +
"Esta ventana le permite seleccionar una ubicación para Viajar a.";
Bank.text = "La Ventana de Banco / Dinero aparece después de seleccionar el Dinero ubicado en la parte superior de la pantalla a la derecha del Icono de Viaje durante los Juegos. " +
"Esta ventana le permite realizar compras en tiempo real para diferentes artículos y actualizaciones junto con varias opciones de administración de su dinero.";
Options.text = "La ventana de opciones aparece después de seleccionar el botón de pausa situado en la parte inferior de la pantalla en el centro. " +
"Esta ventana le permite realizar cambios en Game Audio, Guardar / Cargar diferentes juegos, Salir de la aplicación o volver al Menú principal.";
Phone.text = "La ventana del teléfono aparece después de seleccionar el botón del teléfono situado a la izquierda de la pantalla debajo del botón After Market. " +
"El ícono del teléfono aparece después de comprar un teléfono fuera de After Market.";
market.text = "El mercado es donde encontrará productos para comprar para redistribución. El botón / icono del mercado se encuentra a la izquierda de la pantalla por encima del icono de carácter durante los juegos. " +
"Los productos son iconos seleccionables. Una vez seleccionada la ventana de transacciones aparecerá.";
}
public void FRENCH(){
LingoSelect.text = "La Langue";
Home.text = "Accueil";
SHOP.text = "Boutique";
SHOP_Loading.text = "Chargement";
ARCADE.text = "Arcade";
CONTINUE.text = "Continuer";
ONLINE.text = "En ligne";
OPTIONS.text = "Options";
CREDITS.text = "Crédits";
STORYMODE.text = "Le mode Story \nbientôt";
Instructions.text = "Instructions";
//Arcade
//playerName.text =;
playerNameIn.text = "Entrez le nom du joueur";
GameLength.text ="Longueur du jeu";
SelectLocation.text ="Sélectionnez l'emplacement";
playButton.text = "Démarrer jeu";
playButton1.text = "Démarrer jeu";
CityLocation.text ="Ville";
CityLocationName.text ="Emplacement";
AHome.text ="Accueil";
ATitle.text ="Arcade";
oneWeek.text ="1 semaine";
oneMonth.text ="1 mois";
threeMonths.text ="3 mois";
oneYear.text ="1 an";
Seattle.text ="Seattle";
Atlanta.text ="Atlanta";
Chicago.text ="Chicago";
Miami.text ="Miami";
LA.text ="L.A.";
LasVegas.text ="Las Vegas";
Philadelphia.text ="Philadelphia";
NewYork.text ="New York";
Detroit.text ="Detroit";
//Continue
SaveSlot1.text ="Enregistrer fente 1";
SaveSlot2.text ="Enregistrer fente 2";
SaveSlot3.text ="Enregistrer fente 3";
SaveSlot1.text ="Fente 1";
SaveSlot2.text ="Fente 2";
SaveSlot3.text ="Fente 3";
Save1.text ="sauvegarder 1";
Load1.text ="charge jeu 1";
CreateNew1.text ="créer nouveau 1";
Delete1.text ="effacer 1";
Save2.text ="sauvegarder 2";
Load2.text ="charge jeu 2";
CreateNew2.text ="créer nouveau 2";
Delete2.text ="effacer 2";
Save3.text ="sauvegarder 3";
Load3.text ="charge jeu 3";
CreateNew3.text ="créer nouveau 3";
Delete3.text ="effacer 3";
instructC.text ="Sélectionnez un fichier à: \n sauvegarder-charge jeu-effacer jeu-créer nouveau\n Les options apparaîtront choisir";
titleC.text ="Continuer";
cityC.text ="Ville:";
cityCloc.text ="Emplacement";
//Online
//Options
titleO.text ="Options";
MusicVolume.text ="Volume de la musique";
Soundfx.text ="Effets sonores";
MasterSound.text ="Maître de son";
LingoSelect.text = "La langue";
cityO.text ="Ville:";
cityOLoc.text ="emplacement";
//Credits
CreditsTitle.text ="Crédits";
CompInfo.text = "l'entreprise inconnue Informations sur";
FileTitle.text = "Fichier 1";
CityLocC.text ="Ville:";
CityLocCName.text = "Emplacement";
//Story
//player home
Player_.text = "Joueur";
Player_Money.text = "Argent: "+pLAYERScript.CharMoneyOT;
Player_Exp_Lvl.text = "EXP / LVL . . . "+ pLAYERScript.expOT+ " / " + pLAYERScript.levelOT;
Player_Phones.text = "Téléphones . . . "+ pLAYERScript.phoneAmount;
Player_Space.text = "Espace . . . "+ pLAYERScript.spacesOT + " / " + pLAYERScript.workCapacity;
Player_Team.text = "Partenaires . . . "+ pLAYERScript.workers;
Player_Vest.text = "Veste . . . "+ pLAYERScript.vestAmount;
Player_Power.text = "Puissance . . . "+ pLAYERScript.powerOT;
Player_Attack.text = "Attaque . . . "+ pLAYERScript.AtkOT;
Player_Defense.text = "La défense . . . "+ pLAYERScript.DefOT;
Player_GunLight.text = "Gun Light . . . "+ pLAYERScript.GunLightAmount;
Player_GunMedium.text = "Gun Medium . . . "+ pLAYERScript.GunMediumAmount;
Player_GunHeavy.text = "Gun Heavy . . . "+ pLAYERScript.GunHeavyAmount;
Player_GunAssault.text = "Gun Assault . . . "+ pLAYERScript.GunAssaultAmount;
Player_Corners.text = "Corners . . . "+ pLAYERScript.property1Amount;
Player_Homes.text = "Maisons . . . "+ pLAYERScript.property2Amount;
Player_Apartments.text = "Appartements . . . "+ pLAYERScript.property3Amount;
Player_Warehouses.text = "Entrepôts . . . "+ pLAYERScript.property4Amount;
Player_Businesses.text = "Entreprises . . . "+ pLAYERScript.property5Amount;
Player_Marijuana.text = "Marijuana . . . "+ pLAYERScript.weedAmount;
Player_Cocain.text = "Cocaïne . . . "+ pLAYERScript.bricksAmount;
Player_Heroin.text = "Héroïne . . . "+ pLAYERScript.rawAmount;
Player_Crack.text = "Fissure Cocaïne . . . "+ pLAYERScript.hardAmount;
Player_Hash.text = "Haschisch . . . "+ pLAYERScript.hashAmount;
Player_Meth.text = "Méthamphétamine . . . "+ pLAYERScript.methAmount;
Player_Pills.text = "Pilule . . . "+ pLAYERScript.pillsAmount;
Player_Lean.text = "Sirop . . . "+ pLAYERScript.leanAmount;
Player_Lsd.text = "LSD . . . "+ pLAYERScript.LSDAmount;
Player_Liquor.text = "Alcool . . . "+ pLAYERScript.liquorAmount;
Player_Shrooms.text = "champignons . . . "+ pLAYERScript.shroomsAmount;
Player_Molly.text = "Molly . . . "+ pLAYERScript.mollyAmount;
//Instructions
AftermarketT.text = "Aftermarket";
ActionT.text = "Action";
TransactionT.text = "Transactions";
CharactersT.text = "Personnages";
HeatHealthT.text = "Heat Health";
TravelingT.text = "En voyageant";
BankT.text = "Banque";
OptionsT.text = "Options";
PhoneT.text = "Téléphone";
marketT.text = "Marché";
Aftermarket.text = "Le marché de l'après-vente est l'endroit où vous trouverez des objets tels que des armes," +
"des véhicules, des biens et des objets spéciaux pour votre personnage et votre profession. Le bouton /\n" +
" l'icône Aftermarket est situé à gauche de l'écran au-dessus de l'icône du téléphone pendant les jeux.";
Action.text = "La fenêtre d'action est déclenchée dans le jeu après des interactions continues avec le jeu." +
"Plus vous jouez, plus l'augmentation de l'action est activée.";
Transaction.text = "La fenêtre Transaction est déclenchée dans le jeu après avoir sélectionné une image de produit dans" +
"la fenêtre du marché ou en sélectionnant un élément dans la fenêtre After Market.";
Characters.text = "La fenêtre des caractères apparaît après avoir sélectionné le bouton d'image du personnage situé dans le coin inférieur gauche de l'écran pendant les jeux." +
"Cette fenêtre détient toutes les informations associées à votre personnage.";
HeatHealth.text = "La fenêtre de chaleur et de santé apparaît après avoir sélectionné la barre ou le bouton de chaleur ou de santé situé à droite de l'écran pendant les jeux." +
"Cette fenêtre vous permet d'acheter une réduction de santé ou de chaleur.";
Traveling.text = "La fenêtre de voyage s'affiche après avoir sélectionné le bouton Voyage situé en haut de l'écran à droite de l'icône restante pendant les jeux." +
"Cette fenêtre vous permet de sélectionner un emplacement pour voyager.";
Bank.text = "La fenêtre Banque / Argent apparaît après avoir sélectionné l'argent situé en haut de l'écran à droite de l'icône de voyage pendant les jeux." +
"Cette fenêtre vous permet de faire des achats en temps réel pour différents éléments et mises à niveau avec plusieurs options de gestion de votre argent.";
Options.text = "La fenêtre Options apparaît après avoir sélectionné le bouton Pause situé au bas de l'écran au centre. " +
"Cette fenêtre vous permet d'apporter des modifications à Game Audio, Enregistrer / Charger des jeux différents, quitter l'application ou revenir au menu principal.";
Phone.text = "La fenêtre du téléphone apparaît après avoir sélectionné le bouton Téléphone situé à gauche de l'écran sous le bouton Après marché." +
" L'icône du téléphone apparaît après avoir acheté un téléphone hors du marché après.";
market.text = "Le marché est l'endroit où vous trouverez des produits à acheter pour la redistribution.\nLe bouton / l'icône du marché est situé à gauche de l'écran au-dessus de l'icône du personnage pendant les jeux." +
"Les produits sont des icônes sélectionnables. Une fois sélectionnée, la fenêtre des transactions apparaîtra.";
}
public void ARABIC(){
LingoSelect.text = "لغة";
Home.text = "الرئيسية";
SHOP.text = "متجر";
SHOP_Loading.text = "جار التحميل...";
ARCADE.text = "رواق";
CONTINUE.text = "استمر";
ONLINE.text = "عبر الانترنت";
OPTIONS.text = "خيارات";
CREDITS.text = "ائتمان";
STORYMODE.text = "قصة قريبا";
Instructions.text = "تعليمات";
//Arcade
//playerName.text =;
playerNameIn.text = "أدخل اسم المشغل";
GameLength.text ="طول اللعبة";
SelectLocation.text ="اختر موقعا";
playButton.text = "لعب";
playButton1.text = "لعب";
CityLocation.text ="مدينة:";
CityLocationName.text ="مكان تصوير فلم";
AHome.text ="الرئيسية";
ATitle.text = "رواق";
oneWeek.text ="أسبوع 1";
oneMonth.text ="1 شهر";
threeMonths.text ="3 اشهر";
oneYear.text ="1 سنة";
Seattle.text ="سياتل";
Atlanta.text ="أتلانتا";
Chicago.text ="شيكاغو";
Miami.text ="ميامي";
LA.text ="لوس انجليس";
LasVegas.text ="لاس فيغاس";
Philadelphia.text ="فيلادلفيا";
NewYork.text ="نيويورك";
Detroit.text ="ديترويت";
//Continue
SaveSlot1.text ="حفظ فتحة 1";
SaveSlot2.text ="حفظ فتحة 2";
SaveSlot3.text ="حفظ فتحة 3";
SaveSlot1T.text = "فتحة1";
SaveSlot2T.text = "فتحة2";
SaveSlot3T.text = "فتحة3";
Save1.text ="حفظ 1";
Load1.text ="جاري التحميل 1";
CreateNew1.text ="خلق جديد 1";
Delete1.text ="حذف 1";
Save2.text ="حفظ 2";
Load2.text ="جاري التحميل 2";
CreateNew2.text ="خلق جديد 2";
Delete2.text ="حذف 2";
Save3.text ="حفظ 3";
Load3.text ="جاري التحميل 3";
CreateNew3.text ="خلق جديد 3";
Delete3.text ="حذف 3";
instructC.text ="حدد فتحة ملف: \nحفظ م تحميل حذف إنشاء جديد \n خيارات سوف تظهر للاختيار من بينها";
titleC.text ="استمر";
cityC.text ="مدينة:";
cityCloc.text ="مكان تصوير فلم";
//Online
//Options
titleO.text ="خيارات";
MusicVolume.text ="صوت الموسيقا";
Soundfx.text ="مؤثرات صوتية";
MasterSound.text ="الصوت الرئيسي";
LingoSelect.text = "لغة";
cityO.text ="مدينة:";
cityOLoc.text ="مكان تصوير فلم";
//Credits
CreditsTitle.text ="ائتمان";
CompInfo.text = "معلومات الشركة غير معروف";
FileTitle.text = "الملف 1";
CityLocC.text ="مدينة:";
CityLocCName.text = "مكان تصوير فلم";
//Story
//player home
Player_.text = "لاعب";
Player_Money.text = "نقد: "+pLAYERScript.CharMoneyOT;
Player_Exp_Lvl.text = "EXP/LVL . . . "+ pLAYERScript.expOT+ " / " + pLAYERScript.levelOT;
Player_Phones.text = "الهواتف . . . "+ pLAYERScript.phoneAmount;
Player_Space.text = "سعة . . . "+ pLAYERScript.spacesOT + " / " + pLAYERScript.workCapacity;
Player_Team.text = "الفريق . . . "+ pLAYERScript.workers;
Player_Vest.text = "الدروع الواقية للبدن . . . "+ pLAYERScript.vestAmount;
Player_Power.text = "قوة . . . "+ pLAYERScript.powerOT;
Player_Attack.text = "هجوم . . . "+ pLAYERScript.AtkOT;
Player_Defense.text = "حماية . . . "+ pLAYERScript.DefOT;
Player_GunLight.text = "بندقية ضوء . . . "+ pLAYERScript.GunLightAmount;
Player_GunMedium.text = "بندقية متوسطة . . . " + pLAYERScript.GunMediumAmount;
Player_GunHeavy.text = "بندقية الثقيلة . . . "+ pLAYERScript.GunHeavyAmount;
Player_GunAssault.text = "بندقية الاعتداء . . . "+ pLAYERScript.GunAssaultAmount;
Player_Corners.text = "ركن . . . "+ pLAYERScript.property1Amount;
Player_Homes.text = "منازل . . . "+ pLAYERScript.property2Amount;
Player_Apartments.text = "شقق سكنية . . . "+ pLAYERScript.property3Amount;
Player_Warehouses.text = "المستودعات . . . "+ pLAYERScript.property4Amount;
Player_Businesses.text = "الأعمال . . . "+ pLAYERScript.property5Amount;
Player_Marijuana.text = "قنب هندي . . . " + pLAYERScript.weedAmount;
Player_Cocain.text = "كوكايين . . . "+ pLAYERScript.bricksAmount;
Player_Heroin.text = "الهيروين . . . "+ pLAYERScript.rawAmount;
Player_Crack.text = "صدع كوكايين . . . "+ pLAYERScript.hardAmount;
Player_Hash.text = "حشيش مخدر . . . "+ pLAYERScript.hashAmount;
Player_Meth.text = "الميثامفيتامين . . . "+ pLAYERScript.methAmount;
Player_Pills.text = "حبوب الدواء . . . "+ pLAYERScript.pillsAmount;
Player_Lean.text = "شراب مركز . . . "+ pLAYERScript.leanAmount;
Player_Lsd.text = "مخدر قوي . . . "+ pLAYERScript.LSDAmount;
Player_Liquor.text = "الخمور . . . "+ pLAYERScript.liquorAmount;
Player_Shrooms.text = "الفطر . . . "+ pLAYERScript.shroomsAmount;
Player_Molly.text = "مولي مسحوق . . . "+ pLAYERScript.mollyAmount;
//Instructions
AftermarketT.text = "ما بعد البيع";
ActionT.text = "عمل";
TransactionT.text = "عملية تجارية";
CharactersT.text = "الشخصيات";
HeatHealthT.text = "الحرارة، الصحة";
TravelingT.text = "مسافر";
BankT.text = "بنك";
OptionsT.text = "خيارات";
PhoneT.text = "هاتف";
marketT.text = "سوق";
Aftermarket.text = "ما بعد البيع هو حيث ستجد عناصر مثل الأسلحة والمركبات والممتلكات وأي خاص لطابعك \nوالاحتلال. يقع ما بعد البيع زر \n/ أيقونة على يسار الشاشة فوق رمز الهاتف خلال الألعاب.";
Action.text = "يتم تشغيل نافذة العمل في اللعبة بعد التفاعلات المستمرة مع اللعبة. كلما لعبت المزيد من فرصة زيادة العمل يجري تفعيلها.";
Transaction.text = "يتم تشغيل نافذة المعاملة في اللعبة بعد تحديد صورة المنتج في نافذة السوق أو اختيار عنصر في نافذة ما بعد السوق.";
Characters.text = "تظهر نافذة الأحرف بعد تحديد زر صورة الحرف الموجود في الركن السفلي \nالأيسر من الشاشة أثناء الألعاب. هذه النافذة يحمل جميع المعلومات المرتبطة الطابع الخاص بك.";
HeatHealth.text = "تظهر نافذة الحرارة والصحة بعد اختيار إما شريط / زر الحرارة أو الصحة الموجود على يمين \nالشاشة أثناء الألعاب. هذه النافذة تسمح لك لشراء تخفيض الصحة أو الحرارة.";
Traveling.text = "تظهر نافذة السفر بعد تحديد زر السفر الموجود أعلى الشاشة على يسار الرمز المتبقي \nمن الوقت أثناء الألعاب. تتيح لك هذه النافذة تحديد موقع للسفر إلى.";
Bank.text = "يظهر البنك / نافذة المال بعد تحديد المال الموجود في الجزء العلوي من الشاشة على يمين رمز \nالسفر خلال الألعاب. هذه النافذة تسمح لك لجعل عمليات الشراء في \nالوقت الحقيقي لعناصر مختلفة وترقيات جنبا إلى جنب مع العديد من الخيارات لإدارة أموالك.";
Options.text = "تظهر نافذة الخيارات بعد تحديد زر الإيقاف المؤقت الموجود \nأسفل الشاشة في المركز. هذه النافذة تسمح لك لإجراء تغييرات على لعبة الصوت، حفظ \n/ تحميل ألعاب مختلفة، إنهاء التطبيق، أو العودة إلى القائمة الرئيسية.";
Phone.text = "تظهر نافذة الهاتف بعد تحديد زر الهاتف الموجود على يمين الشاشة أسفل زر \"ما بعد السوق\". يظهر رمز الهاتف بعد شراء الهاتف من سوق ما بعد.";
market.text = "السوق هو حيث ستجد منتجات لشراء لإعادة التوزيع. يقع زر السوق / أيقونة على يسار الشاشة فوق رمز حرف خلال \nالألعاب. المنتجات هي أيقونات للاختيار. بمجرد اختيار نافذة المعاملات سوف تظهر.";
}
public void RUSSIAN(){
LingoSelect.text = "язык";
Home.text = "Главная";
SHOP.text = "делать покупки";
SHOP_Loading.text = "погрузка...";
ARCADE.text = "Аркада";
CONTINUE.text = "Продолжать";
ONLINE.text = "В сети";
OPTIONS.text = "Опции";
CREDITS.text = "кредиты";
STORYMODE.text = "Скоро \nсюжетный режим";
Instructions.text = "инструкции";
//Arcade
//playerName.text =;
playerNameIn.text = "Введите имя игрока";
GameLength.text ="Длина игры";
SelectLocation.text ="Выберите местоположение";
playButton.text = "Начать игру";
playButton1.text = "Начать игру";
CityLocation.text ="город";
CityLocationName.text ="Место нахождения";
AHome.text ="Главная";
ATitle.text ="Аркада";
oneWeek.text ="1 неделя";
oneMonth.text ="1 месяц";
threeMonths.text ="3 месяца";
oneYear.text ="1 год";
Seattle.text ="Сиэтл";
Atlanta.text ="атланта";
Chicago.text ="Чикаго";
Miami.text ="Майами";
LA.text ="Лос-Анджелес";
LasVegas.text ="Лас Вегас";
Philadelphia.text ="Филадельфия";
NewYork.text ="Нью-Йорк";
Detroit.text ="Детройт";
//Continue
SaveSlot1.text ="Сохранить слот 1";
SaveSlot2.text ="Сохранить слот 2";
SaveSlot3.text ="Сохранить слот 3";
SaveSlot1T.text ="слот 1";
SaveSlot2T.text ="слот 2";
SaveSlot3T.text ="слот 3";
Save1.text ="Сохранить 1";
Load1.text ="нагрузка 1";
CreateNew1.text ="Созда новое 1";
Delete1.text ="Удалить 1";
Save2.text ="Сохранить 2";
Load2.text ="нагрузка 2";
CreateNew2.text ="Созда новое 2";
Delete2.text ="Удалить 2";
Save3.text ="Сохранить 3";
Load3.text ="нагрузка 3";
CreateNew3.text ="Созда новое 3";
Delete3.text ="Удалить 3";
instructC.text ="Выберите слот для файла: \n Сохранить-нагрузка-Удалить-Созда новое \n Варианты появятся";
titleC.text ="Продолжать";
cityC.text ="город:";
cityCloc.text ="Место нахождения";
//Online
//Options
titleO.text ="Опции";
MusicVolume.text ="Объем музыки";
Soundfx.text ="Звуковые эффекты";
MasterSound.text ="Мастер-звук";
LingoSelect.text = "язык";
cityO.text ="город:";
cityOLoc.text ="Место нахождения";
//Credits
CreditsTitle.text ="кредиты";
CompInfo.text = "Информация о компании неизвестна";
FileTitle.text = "Файл 1";
CityLocC.text ="город:";
CityLocCName.text = "Место нахождения";
//Story
//player home
Player_.text = "игрок. . .";
Player_Money.text = "Деньги: "+pLAYERScript.CharMoneyOT;
Player_Exp_Lvl.text = "EXP / LVL . . . "+ pLAYERScript.expOT+ " / " + pLAYERScript.levelOT;
Player_Phones.text = "телефоны . . . "+ pLAYERScript.phoneAmount;
Player_Space.text = "пространство . . . "+ pLAYERScript.spacesOT + " / " + pLAYERScript.workCapacity;
Player_Team.text = "команда . . . "+ pLAYERScript.workers;
Player_Vest.text = "бронежилет . . . "+ pLAYERScript.vestAmount;
Player_Power.text = "власть . . . "+ pLAYERScript.powerOT;
Player_Attack.text = "Атака . . . "+ pLAYERScript.AtkOT;
Player_Defense.text = "Защита . . . "+ pLAYERScript.DefOT;
Player_GunLight.text = "Легкое оружие . . . "+ pLAYERScript.GunLightAmount;
Player_GunMedium.text = "Оружие среднего размера . . . "+ pLAYERScript.GunMediumAmount;
Player_GunHeavy.text = "Оружие тяжелое . . . "+ pLAYERScript.GunHeavyAmount;
Player_GunAssault.text = "Штурмовое оружие . . . "+ pLAYERScript.GunAssaultAmount;
Player_Corners.text = "уголки . . . "+ pLAYERScript.property1Amount;
Player_Homes.text = "Дома . . . "+ pLAYERScript.property2Amount;
Player_Apartments.text = "апартаменты . . . "+ pLAYERScript.property3Amount;
Player_Warehouses.text = "Складские помещения . . . "+ pLAYERScript.property4Amount;
Player_Businesses.text = "бизнес . . . "+ pLAYERScript.property5Amount;
Player_Marijuana.text = "марихуана . . . "+ pLAYERScript.weedAmount;
Player_Cocain.text = "Кокаин . . . "+ pLAYERScript.bricksAmount;
Player_Heroin.text = "героин. . . "+ pLAYERScript.rawAmount;
Player_Crack.text = "Кокаиновая скала . . . "+ pLAYERScript.hardAmount;
Player_Hash.text = "Гашиш . . . "+ pLAYERScript.hashAmount;
Player_Meth.text = "Метамфетамин . . . "+ pLAYERScript.methAmount;
Player_Pills.text = "Таблетки . . . "+ pLAYERScript.pillsAmount;
Player_Lean.text = "Сироп . . . "+ pLAYERScript.leanAmount;
Player_Lsd.text = "ЛСД . . . "+ pLAYERScript.LSDAmount;
Player_Liquor.text = "алкоголь . . . "+ pLAYERScript.liquorAmount;
Player_Shrooms.text = "грибы . . . "+ pLAYERScript.shroomsAmount;
Player_Molly.text = "Молли . . . "+ pLAYERScript.mollyAmount;
//Instructions
AftermarketT.text = "Рынок аксессуаров";
ActionT.text = "действие";
TransactionT.text = "сделка";
CharactersT.text = "Персонажи";
HeatHealthT.text = "Тепло, здоровье";
TravelingT.text = "путешествующий";
BankT.text = "банк";
OptionsT.text = "Опции";
PhoneT.text = "Телефон";
marketT.text = "рынок";
Aftermarket.text = "На вторичном рынке вы найдете такие предметы, как оружие, транспортные средства," +
"имущество и любые специальные для вашего персонажа и профессии." +
"Кнопка / значок послепродажного обслуживания расположена слева от экрана над значком телефона во время Игр.";
Action.text = "Окно действий запускается в игре после непрерывного взаимодействия с игрой. " +
"Чем больше вы играете, тем больше активируется активизация действия.";
Transaction.text = "Окно транзакции запускается в игре после выбора изображения" +
"продукта в окне рынка или выбора элемента в окне After Market.";
Characters.text = "Появится окно «Персонажи» после выбора кнопки символьного изображения, расположенной в нижнем левом углу экрана во время Игр." +
"В этом окне содержится вся информация, связанная с вашим персонажем.";
HeatHealth.text = "Окно «Тепло и здоровье» появляется после выбора панели «Здоровье» или «Здоровье», расположенной справа от экрана во время Игр. " +
"В этом окне вы можете приобрести здоровье или уменьшить тепло.";
Traveling.text = "Окно перемещения появляется после выбора кнопки перемещения, расположенной в верхней части экрана справа от оставшегося времени. " +
"Иконка во время Игр. В этом окне вы можете выбрать местоположение для перемещения.";
Bank.text = "Окно «Банк / деньги» появляется после выбора «Деньги», расположенного в верхней части экрана справа от значка «Путешествия» во время Игр. " +
"Это окно позволяет вам совершать покупки в режиме реального времени для разных предметов и обновлений вместе с несколькими вариантами управления вашими деньгами.";
Options.text = "Появится окно параметров после выбора кнопки «Пауза», расположенной в нижней части экрана в центре. " +
"Это окно позволяет вам вносить изменения в Game Audio, Save / Load Different Games, Quit the App или вернуться в главное меню.";
Phone.text = "Появится окно телефона после выбора кнопки телефона, расположенной слева от экрана под кнопкой After Market. " +
"Значок телефона появляется после покупки телефона у Рынок аксессуаров.";
market.text = "На рынке вы найдете продукты для покупки для перераспределения. Кнопка «Рывок» / значок находится слева от экрана над значком «Символ» во время Игр. " +
"Продукты являются выбираемыми значками. После выбора появится окно транзакций.";
}
public void GERMAN(){
LingoSelect.text = "Sprache";
Home.text = "Haus";
SHOP.text = "Kaufhaus";
SHOP_Loading.text = "Beladung...";
ARCADE.text = "Arkade";
CONTINUE.text = "Fortsetzen";
ONLINE.text = "Online";
OPTIONS.text = "Optionen";
CREDITS.text = "kreditieren";
STORYMODE.text = "Story-Modus \nkommt bald";
Instructions.text = "Gebrauchsanleitung";
//Arcade
//playerName.text =;
playerNameIn.text = "Geben Sie den Spielernamen ein";
GameLength.text ="Spiel Länge";
SelectLocation.text ="Ort auswählen";
playButton.text = "Spiel beginnen";
playButton1.text = "Spiel beginnen";
CityLocation.text ="Stadt:";
CityLocationName.text ="Lage";
AHome.text ="Haus";
ATitle.text ="Arkade";
oneWeek.text ="1 Woche";
oneMonth.text ="1 Monat";
threeMonths.text ="3 Monate";
oneYear.text ="1 Jahr";
Seattle.text ="Seattle";
Atlanta.text ="Atlanta";
Chicago.text ="Chicago";
Miami.text ="Miami";
LA.text ="L.A.";
LasVegas.text ="Las Vegas";
Philadelphia.text ="Philadelphia";
NewYork.text ="New York";
Detroit.text ="Detroit";
//Continue
SaveSlot1.text ="Slot sparen 1";
SaveSlot2.text ="Slot sparen 2";
SaveSlot3.text ="Slot sparen 3";
SaveSlot1T.text ="Slot 1";
SaveSlot2T.text ="Slot 2";
SaveSlot3T.text ="Slot 3";
Save1.text ="spare 1";
Load1.text ="Spiel laden 1";
CreateNew1.text ="Erstelle neu 1";
Delete1.text ="Löschen 1";
Save2.text ="spare 2";
Load2.text ="Spiel laden 2";
CreateNew2.text ="Erstelle neu 2";
Delete2.text ="Löschen 2";
Save3.text ="spare 3";
Load3.text ="Spiel laden 3";
CreateNew3.text ="Erstelle neu 3";
Delete3.text ="Löschen 3";
instructC.text ="Wählen Sie einen Dateislot zu: \n spare-Spiel laden-Löschen-Erstelle neu \n Optionen werden angezeigt erscheinen";
titleC.text ="Fortsetzen";
cityC.text ="Stadt:";
cityCloc.text ="Lage";
//Online
//Options
titleO.text ="Optionen";
MusicVolume.text ="Musiklautstärke";
Soundfx.text ="Soundeffekte";
MasterSound.text ="Meister kläng";
LingoSelect.text = "Sprache";
cityO.text ="Stadt:";
cityOLoc.text ="Lage";
//Credits
CreditsTitle.text ="kreditieren";
CompInfo.text = "Firmeninfo unbekannt";
FileTitle.text ="Stadt:";
CityLocC.text ="Stadt:";
CityLocCName.text = "Lage";
//Story
//player home
Player_.text = "Spieler";
Player_Money.text = "Gled: "+pLAYERScript.CharMoneyOT;
Player_Exp_Lvl.text = "EXP/LVL . . . "+ pLAYERScript.expOT+ " / " + pLAYERScript.levelOT;
Player_Phones.text = "Telefone . . . "+ pLAYERScript.phoneAmount;
Player_Space.text = "Raum . . . "+ pLAYERScript.spacesOT + " / " + pLAYERScript.workCapacity;
Player_Team.text = "Mannschaft . . . "+ pLAYERScript.workers;
Player_Vest.text = "Körperschutz . . . "+ pLAYERScript.vestAmount;
Player_Power.text = "Leistung . . . " + pLAYERScript.powerOT;
Player_Attack.text = "attacke . . . "+ pLAYERScript.AtkOT;
Player_Defense.text = "Abwehr . . . "+ pLAYERScript.DefOT;
Player_GunLight.text = "Leichte Waffe . . . "+ pLAYERScript.GunLightAmount;
Player_GunMedium.text = "Mittlere Waffe . . . "+ pLAYERScript.GunMediumAmount;
Player_GunHeavy.text = "Schwere Waffe . . . "+ pLAYERScript.GunHeavyAmount;
Player_GunAssault.text = "Sturmgewehre . . . "+ pLAYERScript.GunAssaultAmount;
Player_Corners.text = "Ecken . . . "+ pLAYERScript.property1Amount;
Player_Homes.text = "Häuser . . . "+ pLAYERScript.property2Amount;
Player_Apartments.text = "Wohnungen . . . "+ pLAYERScript.property3Amount;
Player_Warehouses.text = "Lagerhaus . . . "+ pLAYERScript.property4Amount;
Player_Businesses.text = "Unternehmen . . . "+ pLAYERScript.property5Amount;
Player_Marijuana.text = "Marihuana . . . "+ pLAYERScript.weedAmount;
Player_Cocain.text = "Kokain . . . "+ pLAYERScript.bricksAmount;
Player_Heroin.text = "Heroin . . . "+ pLAYERScript.rawAmount;
Player_Crack.text = "Kokaingestein . . . "+ pLAYERScript.hardAmount;
Player_Hash.text = "Haschisch . . . "+ pLAYERScript.hashAmount;
Player_Meth.text = "Methamphetamine . . . "+ pLAYERScript.methAmount;
Player_Pills.text = "Pillen . . . "+ pLAYERScript.pillsAmount;
Player_Lean.text = "Sirup . . . "+ pLAYERScript.leanAmount;
Player_Lsd.text = "LSD . . . "+ pLAYERScript.LSDAmount;
Player_Liquor.text = "Alkohol . . . "+ pLAYERScript.liquorAmount;
Player_Shrooms.text = "Pilze . . . "+ pLAYERScript.shroomsAmount;
Player_Molly.text = "Molly Pulver . . . "+ pLAYERScript.mollyAmount;
//Instructions
AftermarketT.text = "Naschmarkt";
ActionT.text = "Aktion";
TransactionT.text = "Transaktionen";
CharactersT.text = "Figuren";
HeatHealthT.text = "Hitze, Gesundheit";
TravelingT.text = "Reise";
BankT.text = "Querlage";
OptionsT.text = "Optionen";
PhoneT.text = "Telefon";
marketT.text = "Markt";
Aftermarket.text = "Der After Market ist, wo Sie Gegenstände wie Waffen," +
"Fahrzeuge, Eigentum und jede spezielle für Ihren Charakter und Besatzung finden werden.\n" +
"Die After Market Button / Icon befindet sich links neben dem Bildschirm über dem Phone Icon während der Spiele.";
Action.text = "Das Action-Fenster wird im Spiel nach kontinuierlichen Interaktionen mit dem Spiel ausgelöst. " +
"Je mehr Sie spielen, desto mehr wird die Chance erhöht, dass die Aktion aktiviert wird.";
Transaction.text = "Das Transaktionsfenster wird im Spiel nach dem Auswählen eines Produktbildes im" +
"Marktfenster oder beim Auswählen eines Elements im After Market Window ausgelöst.";
Characters.text = "Das Zeichen-Fenster erscheint nach dem Auswählen der Zeichenbild-Schaltfläche in der unteren linken Ecke des Bildschirms während der Spiele. " +
"Dieses Fenster enthält alle Informationen, die mit Ihrem Charakter verknüpft sind.";
HeatHealth.text = "Das Heat- und Health-Fenster erscheint nach dem Auswählen der Heat- oder Health-Bar / -Taste, die sich während der Spiele rechts neben dem Bildschirm befindet. " +
"In diesem Fenster können Sie Gesundheits- oder Wärmeabbau erwerben.";
Traveling.text = "Das Reisefenster erscheint nach dem Auswählen der Schaltfläche \"Fahren\" am oberen Rand des Bildschirms rechts neben dem verbleibenden Symbol während der Spiele. " +
"In diesem Fenster können Sie einen Standort auswählen.";
Bank.text = "Das Bank- / Geldfenster erscheint nach dem Auswählen des Geldes, das sich am oberen Rand des Bildschirms befindet, rechts neben dem Travel Icon während der Spiele. " +
"Dieses Fenster ermöglicht es Ihnen, Echtzeit-Einkäufe für verschiedene Artikel und Upgrades zusammen mit mehreren Möglichkeiten der Verwaltung Ihres Geldes zu machen.";
Options.text = "Das Optionsfenster erscheint nach dem Auswählen der Pause-Schaltfläche am unteren Rand des Bildschirms in der Mitte. " +
"In diesem Fenster können Sie Änderungen an Game Audio vornehmen, verschiedene Spiele speichern, laden, die App beenden oder zum Hauptmenü zurückkehren.";
Phone.text = "Das Telefonfenster erscheint nach dem Auswählen der Telefontaste links neben dem Bildschirm unterhalb der After Market Button. " +
"Die Telefon-Symbol erscheint nach dem Kauf eines Telefons aus dem After Market.";
market.text = "Der Markt ist, wo Sie Produkte finden, um für die Umverteilung zu kaufen. Die Market Button / Icon befindet sich links neben dem Bildschirm über dem Character Icon während der Spiele. " +
"Die Produkte sind wählbare Icons. Nach der Auswahl erscheint das Transaktionsfenster.";
}
// Update is called once per frame
void Update () {
ChangeLingo (LingoNumber);
playerName = go_playerName.GetComponent<InputField>();
s_playerName = playerName.text + Application.systemLanguage.ToString();
}
}