Hello,
I am running into an issue where the auto exposure in Unity Post Processing stack downloaded via package manager in 2019.2.2f1 does not build with my webgl game. It works fine in the editor and it works fine in a normal PC, Mac, windows standalone build but nothing for webgl. All other post processing effect work fine in the webgl build (Bloom, color grading). Any idea what might be causing the auto exposure to disable on build?
Side note, I have tested the auto exposure of beutify and prism and both build with the webgl game.